Armor Tinkering: Difference between revisions

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|bgcolor=#d0d0d0| Base Status
|bgcolor=#d0d0d0| Base Status
| Untrained - Trained for free on Viamontians, and on Gear Knights with [[Skill Redistribution|changed innate abilities]].
| Untrained
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|bgcolor=#d0d0d0| Cost to Train
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* Originally the [[Appraise Armor]] skill at a cost of 4 to train, 2 to specialize and a formula of Focus.  
* Originally the [[Appraise Armor]] skill at a cost of 4 to train, 2 to specialize and a formula of Focus.  
* During the [[Repercussions]] event, when appraisal of items was removed, the skill became Armor Tinkering.
* During the [[Repercussions]] event, when appraisal of items was removed, the skill became Armor Tinkering.
* Until [[Master of Arms]], Alchemy was trained for free on [[Character Races#Viamontian|Viamontians]], and on [[Character Races#Gear Knight|Gear Knights]] with [[Attribute and Skill Redistribution|changed innate abilities]].


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Skill]]
[[Category:Trade Skill]]
[[Category:Trade Skill]]

Revision as of 16:37, 22 August 2012

Related topics: Crafting, Tinkering, Armor Tinkering, Category:Armor Tinkering

Introduced:  Repercussions
Armor Tinkering
Description Lets you improve the properties of armor.
Formula (Focus + Endurance) / 2
Base Status Untrained
Cost to Train 4
Cost to Specialize 0 - specialized via Jibril's Essence augment.
Buffs Armor Tinkering Expertise (Spell), Endurance (Spell), Focus (Spell)
Debuffs Armor Tinkering Ignorance (Spell), Frailty (Spell), Bafflement (Spell)

Materials

Material Modification
Steel Apply this material to treasure-generated armor to increase the armor's armor level by 20.
Alabaster Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2.
Bronze Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2.
Marble Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2.
Armoredillo Hide Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.
Ceramic Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4.
Wool Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4.
Reedshark Hide Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4.
Peridot* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense.
Yellow Topaz* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense.
Zircon* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense.

* Only one imbue can be applied per piece of armor.

Notes

Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat