Assess Creature: Difference between revisions

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{{Related|Skills}}
 
{|{{Format|Panel}}
!bgcolor=#CCC5A3 colspan=2| <big>Assess Creature</big>
|-
|bgcolor=#d0d0d0 width=150px| Description
| Helps you discern the attributes of creatures.
|-
|bgcolor=#d0d0d0| Formula
| None
|-
|bgcolor=#d0d0d0| Base Status
| Untrained - Specialized for free on Tumeroks, and on Aluvian with [[Skill Redistribution|changed innate abilities]].
|-
|bgcolor=#d0d0d0| Cost to Train
| 4
|-
|bgcolor=#d0d0d0| Cost to Specialize
| 2
|-
|bgcolor=#d0d0d0| Buffs
| [[Monster Attunement (Spell)]]
|-
|bgcolor=#d0d0d0| Debuffs
| [[Monster Unfamiliarity (Spell)]]
|-
|}


=== Description ===
Helps you figure out creature's attributes. If your skill is too low, only the creature's level will be shown, all other attributes will be shown as ??. The skill check is made against the creature's [[Deception (Skill)]].
Helps you figure out creature's attributes. If your skill is too low, only the creature's level will be shown, all other attributes will be shown as ??. The skill check is made against the creature's [[Deception (Skill)]].


With creature appraisal lenses (requires the skill to wield), one may also weaken an opponent's defenses much like an imperil spell. [http://ac.wikkii.net/wiki/Gearcrafting#Lenses See gearcrafted lenses for more details.]
With creature appraisal lenses (requires the skill to wield), one may also weaken an opponent's defenses much like an imperil spell. See [[Gearcraft]] for more details.
 
=== Skill Costs ===
'''Train:''' 4<br>
'''Specialize:''' 2
 
=== Formula ===
(None)


=== Spell Stacking ===
* [[Spell Stacking]] and override information for spells that affect Assess Creature can be found at:
** [[Monster Attunement (Spell)]]
** [[Monster Unfamiliarity (Spell)]]


=== Notes ===
=== Notes ===
Aluvians and Tumeroks have the option of having specialized creature appraisal as their racial skill with the help of a [[Changer of Innate Abilities]] which are stationed at all the starting towns.
* Originally had the formula of ??
* During the ?? event, the formula was changed to None.


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Skill]]
[[Category:Assessment Skill]]
[[Category:Assessment Skill]]

Revision as of 20:23, 28 November 2010

Related topics: Skills

Assess Creature
Description Helps you discern the attributes of creatures.
Formula None
Base Status Untrained - Specialized for free on Tumeroks, and on Aluvian with changed innate abilities.
Cost to Train 4
Cost to Specialize 2
Buffs Monster Attunement (Spell)
Debuffs Monster Unfamiliarity (Spell)

Helps you figure out creature's attributes. If your skill is too low, only the creature's level will be shown, all other attributes will be shown as ??. The skill check is made against the creature's Deception (Skill).

With creature appraisal lenses (requires the skill to wield), one may also weaken an opponent's defenses much like an imperil spell. See Gearcraft for more details.


Notes

  • Originally had the formula of ??
  • During the ?? event, the formula was changed to None.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat