Attributes: Difference between revisions
From Drunkapedia
imported>Arkalor No edit summary |
imported>Arkalor No edit summary |
||
Line 1: | Line 1: | ||
{{Links Header|[[Attributes]] - [[Attribute Costs]] - [[Skills]] - [[Skill Costs]] - [[Skill Credit|Skill Credits]] - [[Level Costs]] - [[Attribute and Skill Redistribution|Redistribution]]}} | {{Links Header|;[[:Category:Player Character|Player stats]]<br> | ||
[[Attributes]] - [[Attribute Costs]] - [[Skills]] - [[Skill Costs]] - [[Skill Credit|Skill Credits]] - [[Level Costs]] - [[Attribute and Skill Redistribution|Redistribution]]}} | |||
Attributes are the inherent characteristics of each character in Asheron's Call. All players, NPCs, and enemies have attributes. Attributes are divided into two categories: primary and secondary. There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most [[skills]]. Like skills, attributes can be raised by applying earned experience. | Attributes are the inherent characteristics of each character in Asheron's Call. All players, NPCs, and enemies have attributes. Attributes are divided into two categories: primary and secondary. There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most [[skills]]. Like skills, attributes can be raised by applying earned experience. |
Revision as of 11:09, 8 September 2012
Attributes - Attribute Costs - Skills - Skill Costs - Skill Credits - Level Costs - Redistribution |
Attributes are the inherent characteristics of each character in Asheron's Call. All players, NPCs, and enemies have attributes. Attributes are divided into two categories: primary and secondary. There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most skills. Like skills, attributes can be raised by applying earned experience.
- Primary attributes can be raised a maximum of 190 points.
- Secondary attributes can be raised a maximum of 196 points.
- Augmentation Gems can be used to gain an additional 50 points for primary attributes. but cannot pass 100 innate.
Primary Attributes | Buffs | Debuffs | Max Base |
---|---|---|---|
Strength | Strength (Spell) | Weakness (Spell) | 290 |
Endurance | Endurance (Spell) | Frailty (Spell) | 290 |
Coordination | Coordination (Spell) | Clumsiness (Spell) | 290 |
Quickness | Quickness (Spell) | Slowness (Spell) | 290 |
Focus | Focus (Spell) | Bafflement (Spell) | 290 |
Self | Willpower (Spell) | Feeblemind (Spell) | 290 |
Secondary Attributes | Formula | Buffs | Max Base |
Health | Endurance / 2 | Health (Spell) | 341 |
Stamina | Endurance | Stamina (Spell) | 486 |
Mana | Self | Mana (Spell) | 486 |