Black Glass Array: Difference between revisions

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{|width=300 border=1 cellspacing=0 cellpadding=3
!colspan=3|[[Image:Black Glass Array icon.png]] Black Glass Array
|-
|colspan=3 align=center|''
|-
!Value
|align=center| 5,000p
|-
!Burden
|align=center| 50
|-
!Stack Size
|align=center| Does not stack.
|-
!Obtained By
|align=center| Rare item from [[Black Marrow Reliquary]].
|-
!Notes
|align=center| Give to an [[Agent of the Arcanum]] for a [[Writ of Refuge]]. Can also be used to open a portal to the [[Obsidian Plains]] 64.0s 65.3w.
|-
|}
Introduced in the [[Infiltration]] event.
Introduced in the [[Infiltration]] event.


{|border=1 cellspacing=0 cellpadding=5 width=300 style=background:#F0F0F0
{|border=1 cellspacing=0 cellpadding=5 width=300 style=background:#F0F0F0
|colspan=2 align=center|'''Corrupted Skull'''
|colspan=2 align=center|'''Black Glass Array'''
|-
|-
|align=center| Value: 5,000<br>50 Burden Units
|align=center| Value: 5,000<br>50 Burden Units
|width=40 align=center| [[Image:Corrupted Skull Icon.png]]
|width=40 align=center| [[Image:Black Glass Array icon.png]]
|-
|-
|colspan=2| A collection of obsidian spheres magically suspended in the air by some unknown force.
|colspan=2| A collection of obsidian spheres magically suspended in the air by some unknown force.

Revision as of 01:47, 28 January 2009

Introduced in the Infiltration event.

Black Glass Array
Value: 5,000
50 Burden Units
File:Black Glass Array icon.png
A collection of obsidian spheres magically suspended in the air by some unknown force.


Double Click on this item to summon a portal to the Obsidian Plains.

Casts the following spells: Summon Primary Portal I

Spellcraft: 210.

Mana: 50

Notes

  • Stack Size: 1
  • Rare item found in a randomly spawning Black Marrow Reliquary on Singularity Caul.
  • Can be given to an Agent of the Arcanum for a Writ of Refuge:
    Agent Dravos tells you, "This is a strange device indeed. I have never seen anything like this before. Hmm..."
    The Agent ponders this strange new item momentarily.
    Agent Dravos tells you, "I'll tell you what. I'll take this thing off your hands and give you a Writ of Refuge in exchange! Sounds like a good enough deal, eh? Then it is settled!"
    Agent Dravos gives you Writ of Refuge.