Character Creation: Difference between revisions

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== Skills ==
== Skills ==
If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
<br><br>If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later.
<br><br>If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills [[Skills|here]].
<br><br>If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the [[Skill Redistribution]] quest once you reach level 25.
<br><br>If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the [[Skill Redistribution]] quest once you reach level 25.



Revision as of 22:10, 29 January 2009

Related topics: New Player Guide, Category:Character Template

Server Selection

Before you can create a character, you must first select a server to play on. It is important to remember the server you select, because your character will only be available on that server. There are nine servers, or worlds. They are as follows: Frostfell (FF), Harvestgain (HG), Leafcull (LC), Morningthaw (MT), Solclaim (SC), Thistledown (TD), Verdantine (VT), Wintersebb (WE), and Darktide (DT). Darktide is the player vs player server, all characters created here are Player Killers and can never convert to a Non Player Killer. The other eight worlds are all Non Player Killer worlds, although they do allow you the option to become a Player Killer or Player Killer Lite.

If you wish to play on one of the eight NPK worlds, they are all virtually identical. There are no official or unofficial Roleplay servers, European servers, or other specialty servers. The only differences between the eight NPK worlds is the population and the players it is made up of.

If you wish to play on Darktide, know that starting out fresh there can be very difficult and frustrating. Also be aware the the Code of Conduct is not strongly enforced there.

Once you have chosen a world, click the Create Character button to begin.

Heritage

Heritage plays only a minor role in character creation and development, and that is what free heritage skills you start with. There are four heritages to choose from: Aluvian, Gharu'ndim, Sho, and Viamontian. Viamontian characters are only available to accounts with the Throne of Destiny expansion. After creation, your heritage will allow you to activate the magic on some randomly generated loot treasure, but these heritage requirements can be changed with tinkering, so heritage will almost never limit what items you can use.

Aluvian

Aluvian characters receive trained Assess Person and Dagger for free. If you want to use daggers, it is best to create an Aluvian.

Gharu'ndim

Gharu'ndim characters receive Item Tinkering and Staff for free. If you want to use melee staves, it is best to create a Gharu'ndim. Gharu'ndim also make excellent crafters with their free Item Tinkering.

Sho

Sho characters receive trained Unarmed Combat for free. If you want to use punching weapons like katars, cestuses, and neckodes, it is best to create a Sho.

Viamontian

Viamontian characters receive trained Armor Tinkering and specialized Loyalty for free. Viamontians make excellent crafters with their free Armor Tinkering. They also make excellent vassals with their specialized Loyalty.

Profession

There are no true classes in Asheron's Call. The developers have provided some basic character templates, but you can also choose to create a custom character. The basic templates are Bow Hunter, Life Caster, War Mage, Wayfarer, Soldier, and Swashbuckler. You can see their exact specifications by following their links. Please note that the attributes for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.

If you choose to create a custom character, you set your innate attributes on the profession page. You can read more about attributes here.

If after creation, you discover you made a mistake in selecting your attributes, you can adjust them with the Skill Redistribution quest once you reach level 25.

Skills

If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.

If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills here.

If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the Skill Redistribution quest once you reach level 25.

Appearance

At this stage you can select gender, facial features, and starting clothing. Gender has no affect on your character, it is purely visual. Starting clothing is pretty unimportant, as you will most likely sell it and replace it with enchanted clothing later.

Town

There are four starting towns to choose from: Holtburg, Shoushi, Yaraq, and Sanamar. Sanamar is the Viamontian starting town, and is only available to accounts with the Throne of Destiny expansion. Holtburg is the Aluvian starting town, Shoushi is the Sho starting town, and Yaraq is the Gharu'ndim starting town. You are not restricted to your heritage's town. And all four towns are linked by portals, so starting out in one town will still allow you easy access to the others.

Also note that if you complete the initial training quest, there are portals to several towns at the end.

Summary

This page gives you a summary of the choses you have made so far. It is at this stage that you give your character a name. You can name your characters whatever you wish, assuming the name is not already taken and that it is allowed by the naming filter. Please be aware of the Code of Conduct and the Teen rating of Asheron's Call when creating your character. Characters with offensive names may be deleted or renamed by admins. If you want to go with a name more fitting to the fantasy setting, see Role-Playing in Asheron's Call - Character Name.

Once you have a name, hit finish and you will enter Dereth. Have Fun!