Creature Enchantment (Skill): Difference between revisions
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== Notes == | == Notes == | ||
* The School of the Left Hand | |||
* In [[Chains of Command]], Level VII Creature Magic was introduced. | * In [[Chains of Command]], Level VII Creature Magic was introduced. | ||
Revision as of 13:37, 6 March 2012
Related topics: Magic
Introduced: | Release | Updated: | Chains of Command |
Description
Creature Enchantment | |
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Description | Allows you to cast spells that affect creatures' abilities. |
Formula | (Focus + Self) / 4 |
Base Status | Unusable |
Cost to Train | 8 |
Cost to Specialize | 8 |
Buffs | Creature Enchantment Mastery (Spell), Focus (Spell), Willpower (Spell) |
Debuffs | Creature Enchantment Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell) |
Starting Equipment
All
Spell Stacking
- Spell Stacking and override information for spells that affect Creature Enchantment can be found at:
Notes
- The School of the Left Hand
- In Chains of Command, Level VII Creature Magic was introduced.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |