Dagger: Difference between revisions
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* Damage is calculated based on Coordination. | * Damage is calculated based on Coordination. | ||
* In [[Darkness Ascendant]], dagger's damage modifier skill was changed from Strength to Coordination. | * In [[Darkness Ascendant]], dagger's damage modifier skill was changed from Strength to Coordination. | ||
* In [[Now In This Hush]], it became possible to hilt certain daggers and gain double and triple strike damage. | |||
* In [[The Hall of the Tusker King]], Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted. | |||
* In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons. | |||
* In [[Old Ghosts]], a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues. | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] | ||
[[Category:Weapon Skill]] | [[Category:Weapon Skill]] |
Revision as of 18:51, 22 November 2011
Related topics: Skills, Weapons, Daggers, Category:Weapon, Category:Dagger
Introduced: | Release |
Dagger | |
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Description | Helps you wield daggers, knives and similar weapons. |
Formula | (Quickness + Coordination) / 3 |
Base Status | Untrained - Trained for free on Aluvians. |
Cost to Train | 4 |
Cost to Specialize | 4 |
Buffs | Dagger Mastery (Spell), Quickness (Spell), Coordination (Spell) |
Debuffs | Dagger Ineptitude (Spell), Slowness (Spell), Clumsiness (Spell) |
Starting Equipment
Notes
- Damage is calculated based on Coordination.
- In Darkness Ascendant, dagger's damage modifier skill was changed from Strength to Coordination.
- In Now In This Hush, it became possible to hilt certain daggers and gain double and triple strike damage.
- In The Hall of the Tusker King, Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted.
- In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons.
- In Old Ghosts, a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |