Dark Isle Flagging: Difference between revisions
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imported>An Adventurer (cleaning up route instructions) |
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{{Quest Summary | {{Quest Summary | ||
| | | Level = 150 | Recommended Level = | ||
| Quest Type = Solo | |||
| Starts With = [[Lanaith]] | |||
| Starts At = 70.4N, 50.5E near [[Bandit Castle]] | |||
| Route = | |||
| Repeat Timer = Non Repeatable | |||
| Quest Type = Solo | | Time to Complete = | ||
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| Contracts = | | Contracts = | ||
}} | }} | ||
== | == Overview == | ||
'''Dark Isle Quest - 150 Flagging''' | |||
This is a simple quest that gives access to [[Dark Isle]] for the first time and flags you to use the Dark Isle portal on the east end of [[Vissidal]]. | This is a simple quest that gives access to [[Dark Isle]] for the first time and flags you to use the Dark Isle portal on the east end of [[Vissidal]]. | ||
* You must have completed the [[Gateway to the Deep]] before attempting this quest. | * You must have completed the [[Gateway to the Deep]] before attempting this quest. | ||
* If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The [[Mukkir]] all ignore shields but do use [[War Magic]], so wielding a magic absorbing shield such as the [[Sanguinary Aegis]] will help. | * If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The [[Mukkir]] all ignore shields but do use [[War Magic]], so wielding a magic absorbing shield such as the [[Sanguinary Aegis]] will help. | ||
=== | == Walkthrough & Notes == | ||
# Speak to [[Lanaith]] at 70.4N, 50.5E. This will flag you to enter the [[Deep Mukkir Nest]] on [[Vissidal]]. | |||
#*Route 1: Run north from [[Bandit Castle]]. | |||
#*Route 2: From [[Arwic]], take the [[Norvale]] Settlement Portal. From Norvale, run southwest. | |||
# Make your way to [[Vissidal]]. | |||
#* Route 1: From [[Cragstone]], take the [[Haliana]] Settlement Portal. From Haliana, run southeast to the Vissidal portal at 70.2N, 65.6E. | |||
#* Route 2: Recall to Vissidal (if tied there), or use a [[Vissidal Island Portal Gem]]. | |||
# Run north from the Vissidal portal drop point and Enter the [[Deep Mukkir Nest]] at 81.0N 59.3E. | |||
# From drop go down, and hang left until a room with pillars, and multiple exits. | # From drop go down, and hang left until a room with pillars, and multiple exits. | ||
# Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection). | # Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection). | ||
Line 48: | Line 30: | ||
# At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit. | # At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit. | ||
# You will find an unlocked gate. Go through, and stick right. | # You will find an unlocked gate. Go through, and stick right. | ||
# There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway). | # There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with [[Fanatical Mukkir Ward Guardian]]. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway). | ||
# If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill. | # If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill. | ||
# | # Kill the Guardian and loot the {{Itemlink|Locked Gate Key}}. | ||
# Unlock the door with the key and run, generally, north past a few Undead Ruschk. | |||
#* Note that the door closes very quickly. | |||
# One last Mukkir before the [[Dark Crystal Spire]]. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist). | # One last Mukkir before the [[Dark Crystal Spire]]. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist). | ||
# The portal spawned by the Spire needs to be double clicked to be used. | # The portal spawned by the Spire needs to be double clicked to be used. | ||
# Destroy the [[Dark Crystal Spire]], and enter the portal that appears. This drops you on [[Dark Isle]], and flags you to use the [[Vissidal Portal to Dark Isle|Dark Isle portal on Vissidal Island]]. | |||
== Maps == | == Dungeons & Maps == | ||
{{Dungeon Table | {{Dungeon Table | ||
| Table Rows = | | Table Rows = | ||
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}} | }} | ||
== | == Rewards == | ||
* Access to [[Dark Isle]]. | |||
== | == Images == | ||
< | Click image for full size version. | ||
<gallery widths=200px heights=200px perrow=3> | |||
File:Lanaith Live.jpg|Lanaith | |||
File:Deep Mukkir Nest Live.jpg|Deep Mukkir Nest | |||
File:Dark Crystal Spire Live.jpg|Dark Crystal Spire | |||
</gallery> | |||
== Dialog == | |||
:Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle. However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it." | |||
:Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts. He believes they are the ones holding the Wards in place. Go there, find a way to bypass their Wards, gain entry to the Dark Isle." | |||
== Update History == | |||
{{Update History| | |||
[[Toward Ancient Shores]] | |||
* Quest introduced. | |||
}} |
Revision as of 12:34, 23 August 2020
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Dark Isle Flagging | |
---|---|
Level: | 150 |
Type: | Solo |
Starts With: | Lanaith |
Starts At: | 70.4N, 50.5E near Bandit Castle |
Repeat: | Non Repeatable |
Overview
Dark Isle Quest - 150 Flagging
This is a simple quest that gives access to Dark Isle for the first time and flags you to use the Dark Isle portal on the east end of Vissidal.
- You must have completed the Gateway to the Deep before attempting this quest.
- If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The Mukkir all ignore shields but do use War Magic, so wielding a magic absorbing shield such as the Sanguinary Aegis will help.
Walkthrough & Notes
- Speak to Lanaith at 70.4N, 50.5E. This will flag you to enter the Deep Mukkir Nest on Vissidal.
- Route 1: Run north from Bandit Castle.
- Route 2: From Arwic, take the Norvale Settlement Portal. From Norvale, run southwest.
- Make your way to Vissidal.
- Route 1: From Cragstone, take the Haliana Settlement Portal. From Haliana, run southeast to the Vissidal portal at 70.2N, 65.6E.
- Route 2: Recall to Vissidal (if tied there), or use a Vissidal Island Portal Gem.
- Run north from the Vissidal portal drop point and Enter the Deep Mukkir Nest at 81.0N 59.3E.
- From drop go down, and hang left until a room with pillars, and multiple exits.
- Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
- You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
- At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
- You will find an unlocked gate. Go through, and stick right.
- There will be one last Barbaric Mukkir in the (circular) hallway before the room with Fanatical Mukkir Ward Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
- If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
- Kill the Guardian and loot the Locked Gate Key.
- Unlock the door with the key and run, generally, north past a few Undead Ruschk.
- Note that the door closes very quickly.
- One last Mukkir before the Dark Crystal Spire. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
- The portal spawned by the Spire needs to be double clicked to be used.
- Destroy the Dark Crystal Spire, and enter the portal that appears. This drops you on Dark Isle, and flags you to use the Dark Isle portal on Vissidal Island.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Deep Mukkir Nest | 81.0N 59.3E | 0054.gif | -- |
Rewards
- Access to Dark Isle.
Images
Click image for full size version.
-
Lanaith
-
Deep Mukkir Nest
-
Dark Crystal Spire
Dialog
- Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle. However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."
- Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts. He believes they are the ones holding the Wards in place. Go there, find a way to bypass their Wards, gain entry to the Dark Isle."
Update History
|