imported>Zenodice |
imported>An Adventurer |
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| At death a number of items will drop on your corpse. The number that drop is a fixed number based on your level plus 0-3 more (random). The specific items that drop depend on the face value of the items you are carrying and their type.
| | == Item Loss == |
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| The first item to drop will be the highest value item regardless of type. All items of the same type will now be counted at half their face value. This process repeats (next highest value item, if an item of the same type has already dropped, the face value is halved).
| | == Vitae Penalty == |
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| The number of items you drop can be reduced with the [[Clutch of the Miser]] augmentation.
| | == Corpse Decay == |
| | | [[Category:Game Concept]][[Category:Stub]] |
| You can protect important items like your armor and weapons by carrying death items. These are items that are ideally light weight as well as high in value. You can tinker loot items with bags of [[Salvaged Gold]] to raise their face value. Although tinkering special items can remove some of the benefit, as you feel obligated to recover them. Items that can be purchased can just be left if the corpse would be too difficult to recover.
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| Popular items to use:
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| *Crowns (tinkered with gold)
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| *[[Massive Mana Charge |Massive Mana Charges]]
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| *[[Nanner Island Portal Gem | Nanner Island Portal Gems]]
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| For more details, see the Zone article [[Recovering from Death]].
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| [[Category:Game Concept]] | |
Revision as of 13:10, 3 October 2008
Item Loss
Vitae Penalty
Corpse Decay