Death Penalty: Difference between revisions

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== Item Loss ==
''See [[Death Penalty]] for details about dying and leaving corpses.''
'''[[NPK]] Deaths<br>
== Dropping Items Upon Death ==
{|cellpadding=1 border=1
'''[[NPK|Non-Player Killer]] Deaths<br>
{|cellpadding=4 border=1
!Level
!Level
!Pyreals Dropped
!Pyreals Dropped
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<nowiki>*</nowiki> Non-wielded items only.
<nowiki>*</nowiki> Non-wielded items only.


The number of items you lose from level 21 and up is your level, divided by 10 (rounded down), plus a random number from 0 to 2.
* The number of items you lose from level 21 and up is your level, divided by 10 (rounded down), plus a random number from 0 to 2.
 
* [[Rares]] will always drop and do not count toward your death item count, so store them in a safe place.
 
<br>
'''[[PK]] Deaths<br>
'''[[PK|Player Killer]] Deaths<br>
PK deaths use the same system as above for 35+. Below 35, you lose a number of items based on your level using the above formula. Wielded items are not excluded from dropping, and you will always lose 50% of your pyreals.
PK deaths use the same system as above for 35+. Below 35, you lose a number of items based on your level using the above formula. Wielded items are not excluded from dropping, and you will always lose 50% of your pyreals and all your Rares.
 
<br><br>
'''[[PKL]] Deaths<br>
'''[[PKL|Player Killer Lite]] Deaths<br>
No items or pyreals are lost in PKL death.
No items or pyreals are lost in PKL death.
<br><br>
== Items Dropped ==
The first item to drop will be the highest value item regardless of type. ''All items of the same type will now be counted at half their face value. This process repeats (next highest value item, if an item of the same type has already dropped, the face value is halved).''  <b>Note: The halving-mechanism appears to no longer be in effect.</b>  If you have a number of [[Massive Mana Charge]]s, and they are your most expensive items, they will always drop first no matter how many you drop.
<br><br>
The number of items you drop can be reduced with the [[Clutch of the Miser]] augmentation.  If you get the augmentation three times you will no longer drop any items (except half of your Pyreals and all [[Rares]]).  If you drop no items you will not leave a corpse.
<br><br>
== Purpose of Death Items ==
You can protect important items like your armor and weapons by carrying death items. These are items that are ideally light weight as well as high in value. You can tinker loot items with bags of [[Salvaged Gold]] to raise their face value. Although tinkering special items can remove some of the benefit, as you feel obligated to recover them. Items that can be purchased can just be left if the corpse would be too difficult to recover.
<br><br>
'''Popular items to use as Death Items:'''
* [[Massive Mana Charge]]s (most common death item)
* Crowns (tinkered with gold)
* [[Nanner Island Portal Gem]]s (somewhat difficult to obtain)
<br>
== Notes ==
* When you die there is a notification in your chat dialog stating what items you dropped, and your corpse location (if on the landscape).  If you do not leave a corpse the notification will state so.
* [[Rares]] will always drop and do not count toward your death item count.
* [[Trade Notes]] and any item that has the Special Property of [[Bonded]] will never drop.
<br>
<br>
For more details, see the Zone article [[Recovering from Death]].


== Vitae Penalty ==
[[Category:Game Concept]]
Players receive a reduction on their life force, called vitae penalty, upon each death. Each death adds 5% vitae penalty, with a maximum penalty of 40%. Your vitae penalty reduces your health, stamina, mana, and all your skills by the given percent.
<br><br>To recover your vitae you must earn experience. No experience is actually lost upon death, nor do you lose the experience needed to recover your vitae. Your vitae is simply recovered as you earn more experience. The amount of experience required to recover 1% of vitae varies by level. Only experience you earn yourself goes towards recovery - allegiance pass-up does not help.
<br><br>Note that while technically you ''lose'' vitae on death and need to recover it, many players will say they have ''gained'' vitae upon death. Players will often refer to vitae recovery as burning vitae. Common abbreviations for vitae penalty are vitae, VP, and vit.
 
== Corpse Decay ==
Corpses decay at a rate of your current level times 5 in minutes, with a minimum length of 1 hour. After a corpse decays, all of the items it contained are placed on the ground. Once on the ground, the items are subject to the normal decay timers for any item placed on the ground.
<br><br>While player corpse lifespans may be short, this time may be greatly increased depending on the location of the body. The corpse decay timer is only active when the [[landblock]] it is located within is also active. Because of this, corpses can exist for a long time, even for months or years, if they are located in a rarely visited spot.
 
== Corpse Permissions ==
You may grant other players the ability to loot your corpse using the @permit command. Note that this command only grants permission to loot one corpse. If you have multiple corpses, you will have to issue the command for each one. You may only give permission to players that are currently logged on. This means you cannot permit one of your own characters on the same account.
 
@permit add <player name> -- allows you to give another player permission to loot one of your corpses.
 
@permit remove <player name> -- allows you to revoke permission from another player to loot one of your corpses.
 
@consent on -- turns on the ability for you to accept permissions from players.
 
@consent off -- turns off the ability for you to accept permissions from players.
 
@consent remove <player name> -- removes a specific player from your consent list. You can no longer loot that player's corpse.
 
@consent who -- lists in the text box all players whom you have permission to loot.
 
@consent clear -- removes all players from your consent list. You cannot loot any person's corpse until they @permit you again.
 
== Links ==
[http://ac.turbine.com/index.php?option=com_content&view=article&id=145:recovering-from-death&catid=35:gameplay&Itemid=66&NavItemid=56 ac.turbine.com > Recovering from Death]
[[Category:Game Concept]][[Category:Stub]]

Revision as of 13:46, 8 October 2009

See Death Penalty for details about dying and leaving corpses.

Dropping Items Upon Death

Non-Player Killer Deaths

Level Pyreals Dropped Items Dropped
1-5 0 0
6-10 50% 0
11-20 50% 1*
21-35 50% ?*
35+ 50% (level/10 [rounded down]) + 0 to 2

* Non-wielded items only.

  • The number of items you lose from level 21 and up is your level, divided by 10 (rounded down), plus a random number from 0 to 2.
  • Rares will always drop and do not count toward your death item count, so store them in a safe place.


Player Killer Deaths
PK deaths use the same system as above for 35+. Below 35, you lose a number of items based on your level using the above formula. Wielded items are not excluded from dropping, and you will always lose 50% of your pyreals and all your Rares.

Player Killer Lite Deaths
No items or pyreals are lost in PKL death.

Items Dropped

The first item to drop will be the highest value item regardless of type. All items of the same type will now be counted at half their face value. This process repeats (next highest value item, if an item of the same type has already dropped, the face value is halved). Note: The halving-mechanism appears to no longer be in effect. If you have a number of Massive Mana Charges, and they are your most expensive items, they will always drop first no matter how many you drop.

The number of items you drop can be reduced with the Clutch of the Miser augmentation. If you get the augmentation three times you will no longer drop any items (except half of your Pyreals and all Rares). If you drop no items you will not leave a corpse.

Purpose of Death Items

You can protect important items like your armor and weapons by carrying death items. These are items that are ideally light weight as well as high in value. You can tinker loot items with bags of Salvaged Gold to raise their face value. Although tinkering special items can remove some of the benefit, as you feel obligated to recover them. Items that can be purchased can just be left if the corpse would be too difficult to recover.

Popular items to use as Death Items:


Notes

  • When you die there is a notification in your chat dialog stating what items you dropped, and your corpse location (if on the landscape). If you do not leave a corpse the notification will state so.
  • Rares will always drop and do not count toward your death item count.
  • Trade Notes and any item that has the Special Property of Bonded will never drop.



For more details, see the Zone article Recovering from Death.