Dereth Exploration Archives: Difference between revisions

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  | Text = Update: I was able to locate the slaughterhouse and saadia's retreat locations using the MakeMeAMap program. I do not see any other landscape locations using this method. Now, last month, 3 of the locations evaded detection from cell.dat cracks - perhaps turbine has found out what caused this and is able to reproduce it. Or perhaps it merely happened again by coincidence.
  | Text = Update: I was able to locate the slaughterhouse and saadia's retreat locations using the MakeMeAMap program. I do not see any other landscape locations using this method. Now, last month, 3 of the locations evaded detection from cell.dat cracks - perhaps turbine has found out what caused this and is able to reproduce it. Or perhaps it merely happened again by coincidence.


My thoughts are that this month the theme is underground - that is, dungeons. I would guess there is still 1 landscape marker, but it is not being picked up by the mapping program. I have an idea on what dungeons to check. The location near Plateau village is where one buys the key used in the Inner Dungeon near Plateau. And another location is outside Saadia's Retreat. Both the Inner Dungeon and Saadia's Retreat are dungeons from the Explorer/Walking Boots quest. It may be a good idea to check the 20 alloy piece dungeons. --[[User:An Adventurer|An Adventurer]] 15:54, 11 February 2009 (CST)<br><br>edit: I updated the [[Undead Mechanic (Quest)]] with a location map + dungeon map links --[[User:An Adventurer|An Adventurer]] 16:23, 11 February 2009 (CST)
My thoughts are that this month the theme is underground - that is, dungeons. I would guess there is still 1 landscape marker, but it is not being picked up by the mapping program. I have an idea on what dungeons to check. The location near Plateau village is where one buys the key used in the Inner Dungeon near Plateau. And another location is outside Saadia's Retreat. Both the Inner Dungeon and Saadia's Retreat are dungeons from the Explorer/Walking Boots quest. It may be a good idea to check the 20 alloy piece dungeons. --[[User:An Adventurer|An Adventurer]] 15:54, 11 February 2009 (CST)<br><br>edit: I updated the [[Undead Mechanic Quest]] with a location map + dungeon map links --[[User:An Adventurer|An Adventurer]] 16:23, 11 February 2009 (CST)
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Revision as of 16:12, 13 May 2009

Who Watches the Virindi?

Discussion

Just a hunch, gonna start checking Tent POIs... --Sanddh 20:20, 10 March 2009 (CET)

To: Sanddh
If the undead encampment near Ithaenc is indeed part of an unofficial theme, I would check other locations related to the events of the Fourth Sending of Darkness, Anadil, Sand Kings, and undead. But then again, I always try to find a theme based on the lore/purpose of the location, and last month our theme was green portals... --An Adventurer 14:41, 10 March 2009 (CDT)

Was checking associations with Undead.. and near Al-Jalima (Undead Invasion, the nearby Forbidden Crypts dungeon), and found one. Guess we might indeed have a lore-oriented theme this time? --Sanddh 22:10, 10 March 2009 (CET)

The Banderling Fort is reachable by Anadil cottage portal, so another lore hint? Been running around Sand Kings settlement, but no luck finding anything. I don't see the link for the Empyrean Landmark near Eastham with the lore though. Maybe the last one isn't lore related? --Sanddh 18:39, 12 March 2009 (CET)

To: Sanddh
Wow, good catch on the settlement name. It could just be a coincidence, but still a nice catch. There is a settlement called Sand Kings Cottages east of Tufa and south of Samsur. It is right by a former Shadowspire crater. When the servers are back online, that wouldn't be a bad place to look.

The eastham landmark, as far as I know, has zero lore significance. It is just a small ruin with a low level drudge camp. And there are no settlements nearby it that have anything to do with sand kings. The closest settlements are Strathelar's Watch and North Eastham Meadow.

The Al-Jalima petroglyph also has no official lore connecting it to the undead or the sand kings. If anything, the petroglyph is a yalain relic.

--An Adventurer 15:18, 14 March 2009 (CDT)

To: An Adventurer
I guess that the Sand King clue is indeed exhausted :(. The direct lore hints are all searched, and I tried a few that are at least 2 steps away, i.e. anything with undead. Been using the POIs mentioned in GoArrow, the original map, and the map (till 08-2006) on AC Warcry for them. But I'm afraid, the remaining one, like the Eastham one, is totally unrelated. The Eastham Landmark is also so small, I haven't seen it mentioned on any map or plugin as far as I know. The fact that it might be so unrelated that it involves searching about anything, makes me tired to think about it. The fun is a bit gone from my part... But could you maybe add those POIs you searched? Just so I don't try the ones already done :). Cause I will probably keep running around aimlessly. Will concentrate on A'mun desert for now, and then move to Aerlinthe. --Sanddh 7:22, 16 March 2009 (CET)

Who Watches the Virindi? Checked Locations

Towns:

POIs:

Dungeons:

POIs based on TC clue: "seek out the Sand King..."

Party-Goer POIs

  • Advocate & Sentinel Statue near Zaikhal
  • Yanshi Festival Stone and Festival Ground


Unfinished Business

Discussion

None of the themed markers for this update have been found - if there is a theme this time. Last month we had 5 themed and 5 not. Looking at the list of unused titles added in Shifting Tactics, the following could be themes to look for:

  1. Daredevil - Hard to reach places that require difficult jumps or are surrounded by creatures. Or evil/shadowy places, focusing on the "devil"
  2. Spelunker - underground in caves/dungeons
  3. Party Goer - Festival grounds/festival stones/casinos/chess/mini games
  4. Crater Crasher - crater sites - old shadow spire locations, the major volcanos, OP, all the craters in the south direlands

--An Adventurer 13:59, 11 February 2009 (CST)

Update: I was able to locate the slaughterhouse and saadia's retreat locations using the MakeMeAMap program. I do not see any other landscape locations using this method. Now, last month, 3 of the locations evaded detection from cell.dat cracks - perhaps turbine has found out what caused this and is able to reproduce it. Or perhaps it merely happened again by coincidence.

My thoughts are that this month the theme is underground - that is, dungeons. I would guess there is still 1 landscape marker, but it is not being picked up by the mapping program. I have an idea on what dungeons to check. The location near Plateau village is where one buys the key used in the Inner Dungeon near Plateau. And another location is outside Saadia's Retreat. Both the Inner Dungeon and Saadia's Retreat are dungeons from the Explorer/Walking Boots quest. It may be a good idea to check the 20 alloy piece dungeons. --An Adventurer 15:54, 11 February 2009 (CST)

edit: I updated the Undead Mechanic Quest with a location map + dungeon map links --An Adventurer 16:23, 11 February 2009 (CST)

I just finished my check of the alloy dungeons. After thoroughly exploring all 20 dungeons I did not find any explorer markers. The good news is I have all the alloy pieces and can finish the guide for the undead mechanic quest. The bad news is I am unsure of where to check next. --An Adventurer 21:22, 13 February 2009 (CST)

I found the 6th marker, and it did not belong to a set. I would guess that the remaining 4 do not belong to a set either. I'm going to stop searching by theme now. --An Adventurer 19:37, 14 February 2009 (CST)

With the 7th Marker, can't help but notice we got 3 Markers very well hidden on towers/structures/forts (can't be seen from outside), 3 directly near dungeons, and 1 near portals (the SE Dire Crater one). Can't see a theme to neither the tower structures nor the dungeons, but going to check Towers & forts, if I find the time. The tusker one is btw the first one not on the mainland, which means not just mainland POIs are candidates for Markers... sigh. And there's lots of Towers & dungeons in Dereth... --Sanddh 1:37, 16 February 2009 (CET)

I can see a lot of patterns that apply to 2 or 3 of them, but each new marker found adds new patterns or breaks old ones. I would say that most of the patterns are not intentional, and it is just the human brain doing what it does best. But here at the patterns I see:

  • 3 or 4 are just outside of themed dungeons. Saadia's Reatreat - Walking Boots dungeon. Brood Hive - Olthoi Armor dungeon. Izji Qo's temple - falatacot temple quest dungeon. Tusker Gauntlet - it is not a theme like tusker tusks, but there is the general theme of tusker hunting dungeons on those isles.
  • 5 are near points from last month. Slaughterhouse is near the teth mountain. Plateau is near Lake Lithanen. Brood hive is near the olthoi north cliff. Saadia's is near the Lin mountain. Tusker gauntlet is near Dryreach. In fact, Izji Qo's temple is also not far from Teth. The only one from this month that isn't near an old one is the SE dires crater - it is pretty far away from withered beach.
  • 2 are in towers - slaughterhouse and plateau.
  • All the markers are in outer areas - there are none in the central area of dereth.

But like I said, each new one found makes coming up with a theme more difficult. The Crater ruined the nearby old markers idea. Tusker ruined the mainland only, and the dungeon markers belonging to a set of themed dungeons. --An Adventurer 15:31, 16 February 2009 (CST)

On Feb 25th NoWorries posted the following clue for the two markers that remain unfound:

Both remaining markers are near portals
Both markers come very close to making equilateral triangles with other markers
Both of these triangles would share an already found marker to make these triangles, yet one of the remaining markers is currently on snow and one is not. And at both markers you can see water.

--An Adventurer 16:35, 25 February 2009 (CST)

For anyone interested, using perfect equilateral triangles, with 18 markers available, I count 306 possible unique triangles that can be drawn. For some of these, the 3rd point would be off the game map, in the ocean, or otherwise unreachable. More would not be near water. But that is still a lot of possible locations, especially when NoWorries said "very close to making equilateral triangle" which leaves some room to slide points around.

My math was (17 * 2) + (16 * 2) + (15 * 2) + (14 * 2) + (13 * 2) + (12 * 2) + (11 * 2) + (10 * 2) + (9 * 2) + (8 * 2) + (7 * 2) + (6 * 2) + (5 * 2) + (4 * 2) + (3 * 2) + (2 * 2) + (1 * 2) = 306 --An Adventurer 00:14, 26 February 2009 (CST)

I've generated a small map that shows the currently snow covered areas. The markers don't stand out as well on it, but maybe it'll help. --Widgeon 08:17, 26 February 2009 (CST)

Originally Posted by NoWorries on Feb 27, 2009

The portals the remaining markers are near are green.
One and only one of the coordinates is less then 10.

Snow Covered Map

Map


Unfinished Business Checked Locations

Locations based on NoWorries 2nd clue:

  • Metos (Tufa)
  • North Tumerok Vanguard Outpost
  • Precarious Sojourn

Locations based on NoWorries clue:

(format = Location (Coords) [if needed] - body of water)
  • Amperehelion Vault - Black Hills swamp
  • Black Spawn Den (Teth) - Sea
  • Blackmire Swamp locations
    • A Ruin (13S, 47.3E)
    • Burun Cavern
    • Cells of the Black Book
    • Deserted Ruin
    • Hidden Entrance
    • Incunabula Vault (duplicate entrance)
    • Mossy Cave
    • Reedshark Lair
    • Shoushi Portal (14.7S, 46.6E)
    • Swamp Gardens
    • Swamp Temple
    • Tainted Grotto
    • Watery Grotto
  • Cave (18.4N, 58.1E) - Lake Blessed
  • Cursed Swamp - River Prosper
  • Dungeon Muddy - River Prosper
  • East Direlands Swamp Locations
    • Burun Cathedral
    • Font of the Eternal Harvester
    • Incunabula Vault
    • Mosswart Worship Cavern
    • Sclavus Keep
    • Small Complex
    • Swamp Temple
    • Vesayen Isles Portal
  • Falcon Clan Training Camp - Sea
  • Green Mire Grave - River Prosper
  • Grievous Vault - Uziz oasis
  • Halaetan Isles
    • Corcosi Island
      • Beacon Tower
      • Cataracts of Sabella portal
      • Fiun Outpost/Silyun portals
      • Penguin Den
      • Sanamar/Royal Hall area portals/dungeons
      • Thrungus Hovels (4)
    • Isle of Ruin
      • Abayar's Laboratory
      • Abhorrent Vault
      • Augmentation Realm
      • Coral Caves
      • Dark Design
      • Egg Orchard
      • Feeding Tubes
      • Forgotted Chasm
      • Insatiable Vault
      • Lugian Ice Tunnels
      • Moarsmen Temple
      • Path of the Blind
      • Penguins Cave Hatchery
      • Ruschk Icehold
      • Sanamar Portal (Eastwatch)
      • Silyun Portal (Plains of Ruin)
      • Temple of the Black Spear
      • Thrungos Hole
      • Undead Temple
      • Viamontian Royal Prison
    • Lotila Island
      • Dericost Ruin
      • Sanamar Portal (Westwatch)
      • Small Empyrean Vault
      • Thrungus Den
      • Viamontian Garrison
      • Waterfall Cave
    • Traitor's Island
      • Eater Pit
      • Frozen Cenotaph
      • Heart of Madness
      • Hidden City
      • Karlun's Fort
      • Lola's Den
      • Marauder's Lair
      • Plains of Ruin Portal
      • Ruschk Burial Mound
      • Silyun Chapterhouse
    • Vanguard Isle
      • Cannibal Caverns
      • Frozen Library
      • Grael's Chamber
      • Icy Hideout
      • Ruined Empyrean Vault
      • Ruschk Iceberg
      • Silyun Portal (Fiun Outpost)
  • Inner Sea Locations
    • Carved Caves
    • Dark Tree Crystal Mine
    • Desert March (both locations)
    • Halls of Metos Duplicate entry (12.8N, 12.2W)
    • Lost Desert Archive
    • Malignant Tabernacle
    • Moarsman Temple (Danby's)
    • Northern Power Forge
    • Recovered Temple
    • Two Portals: Desert Ridge Border/Hilltop (72.7S, 14E)
    • Tumerok Outpost (23.7N, 36.6W)
    • Western Power Forge
  • Lost Coastal Archive - Sea
  • Lugian Mines (73.9S, 39E) - Lake Thrasyl
  • Lytelthorpe Portal (Rithwic) - River Prosper
  • Marae Lassel Locations - Sea/river as body of water
    • Ahurenga area portals/dungeons
    • Bluespire area portals/dungeons
    • Martine's Holding
    • Moarsmen Temple
    • Tumerok Cavern (Tanae's spear quest)
    • Olthoi Arcade
  • Mask Clan Training Camp - Sea
  • Mistress Halmera's Dig - Sea
  • Mountain Halls (10.2N, 56.7W) - Sea
  • Olthoi Brood Hive (71.2N, 60.3E) - Sea
  • Olthoi Brood Hive (66.5N, 70.6E) - Sea
  • Olthoi Horde Nest (48.9N, 12.9W) - Unnamed Lake
  • Pheraion's Sanctum - Black Hills swamp
  • Rithwic Crypt - River Prosper
  • Temple of the Stirring Shadow - Sea
  • Tumerok Base (9N, 65.8W) - Sea
  • Tumerok Fortress Portal (Overlord's Sword) - Sea
  • Tumerok Mines (7.9N, 61.3W)
  • Tumerok Post (12.2N, 68.2W) - Sea
  • Tusker Shrine (20-40) - river prosper headwaters
  • Undergound City (Exterior) - Lake Blessed
  • Uziz - Uziz oasis
  • Vissidal Island Portal (70.2N, 65.6E) - Sea
  • Yanshi Portal (36.8S, 12.2E) - Burun Mire/Inner Sea
  • Yaraq Cove/Tufa Oasis locations
    • A Red Rat Lair
    • Aerbax's Laboratory
    • Arena
    • Darkened Halls
    • Drudge Hovel
    • Empyrean Cloister
    • Sand Shallow
    • Sea Temple Catacombs
    • South Esper Portal
    • Under Cove Crypt
    • Yaraq Tunnels


Towns:

  • Ayan Baqur
  • Bandit Castle
  • Beach Fort
  • Candeth Keep
  • Cragstone
  • Crater Village
  • Kor-Gusha
  • Mayoi
  • Qalaba'r
  • Sanamar & Royal Hall
  • Sawato
  • Timaru
  • Tou-Tou
  • Mountain Retreat
  • New Yanshi
  • Old Yanshi
  • Wai Jhou
  • Zaikhal

POIs:

  • Misc POIs:
    • Abandoned Arena, outside (ruins at Colosseum)
    • Abandoned Observatory (Near Candeth Keep)
    • Advocate/Sentinel statues - Cragstone
    • Aerlinthe: Inner and outer coastline, Lighthouses, Undead Town, Tent, etc. Not crater & inner island structures
    • (Theme:Crater Crasher) Aerlinthe: all 7 craters/calderas
    • (Theme:Daredevil) Altars of Bael'Zharon: Old Talisman
    • Anadil's Tomb (D Note portal)
    • Baishi Fort & Tower
    • Black Hill
    • (Theme:Crater Crasher) Caulcano (center of Caul)
    • Chalicmere Castle
    • Chapel Blackspire
    • (Theme:Crater Crasher) Cragstone fallen shadow spire (both sections)
    • Destroyed settlement, 19.8N, 3.2W (NW of Zaikhal)
    • Direland Rats Cave
    • Direlands Desert Edge portal drop
    • Drudge Tower near AB (47, 86) with SSK chest
    • Eastham Beach POIs - 2 beach houses, dock, campfire, lumberjack camp, archmage building, twin portal bunker
    • (Theme:Party Goer) Festival Grounds: Yanshi
    • (Theme:Party Goer) Festival Stones: Yanshi
    • (Theme:Crater Crasher) Gaerlan's Fallen Citadel (exterior of crater only)
    • Hilltop Tower (hilltop portal drop)
    • Ithaenc Cathedral
    • Leikotha's Crypt
    • Menhir Rings Marescent Plateau (all 5)
    • (Theme:Crater Crasher) Mount Lethe (outside area)
    • Northern Camp, 85N, 28.5E (LS, stone platform, tent)
    • North Road Outpost, 71.9N, 38E
    • Renegade Camp, 17.1N, 4.8W (NW of Zaikhal)
    • Riverbend Tower
    • (Themes:Crater Crasher, Daredevil) Shadow March (blackened lands north of Teth)
    • (Themes:Crater Crasher, Daredevil) Shadowspire Craters: Eastham, Cragstone, Arwic (3), Heartland, North Dires
    • Small Black Hill
    • Tumerok Fort, 10.5N, 68.8W (near teth)
    • Undead Gharu'ndim Village, 19.8N, 3.2W (NW of Zaikhal)
    • Undead Mechanic
    • Viamontian Camp, 5.9N, 69.1W (near teth)
    • Wilderness Fortress, 23.5N, 7.7W (NW of Zaikhal)
    • Wilderness Fortress, 22.5N, 10.5W (NW of Zaikhal)
    • Wilderness Fortress, 34.9N, 17.8W (NW of Zaikhal)
    • Wildernes Peddler, SW inner sea coast (73.4S, 36.1W)
  • Al-Jalima Area POIs:
    • A Mysterious Cave (Exterior)
    • Abandoned Tent (7.3N, 7.7E)
    • Basket and Pot Collection (9.3N, 5.7E)
    • Burial Temple (Exterior)
    • Desert Path Markers (series of standing stones)
    • Forbidden Crypts (Exterior)
    • Lonely Archmage
    • Lonely Weaponsmith
    • Monouga House (8.9N, 4.3E)
    • Monuga House (10.3N, 6.0E)
    • Petroglyph (6.9N, 2.9E)
    • Shadow Armor Smith/LS (7.1N, 3.0E)
    • Skeleton Villa (6.7N, 6.7E)
    • Tazal al-Ashfai (Mage Academy NPC)
    • Three Standing Stones (8.3N, 9.0E)
    • Two Standing Stones (7.1N, 4.1E)
    • Toppled Column (5.8N, 4.8E)
    • Wisp Stones (6.6N, 5.0E)
  • A'mun Desert area POIs:
    • Halls of Metos (Exterior)
    • Mu-Miyah temple (5.0S, 1.7E)
    • Peddler Tent (4.8S, 2.9W)
  • Esper Mountain Range/Northwestern Dereth area POIs:
    • Banderling Fortress (Camping Mastery Chest Fort)
    • Banderling Camp (Fire Spear - near camping mastery fort)
    • Crater Caldera
    • Crater Caves dungeon (Exterior)
    • Master Mage: Celdiseth
    • Northern Outpost, 75.5N, 10.5E + nearby lake
    • Northern Point Outpost, 93.7N, 7.7E
    • Paul & Babe
    • Portal Space Dungeon (Exterior)/Aun Camp
    • Roaming Bowyer North Beach Camp, 86N, 27.7W
  • Heartland/Plains of Gaerwel area POIs:
    • Adventurer's Haven
    • Desert Ridge Border portal drop tower
    • Drudge Barn near Crag (24.2N, 45.2E)
    • Drudge House near Crag (22.8N, 45.7E)
    • Dungeon Nye Exterior
    • Empty Castle (17.8N, 39.2E)
    • Enchanter's Hideout (SoCS NPC building)
    • Fort Witshire
    • Heartland Portal Drop
    • Grilhud the Hermit
    • Merchant Hut (8.9N, 43.3E)
    • Nuhmudira's Mansion
  • Tiofor Woods area POIs:
    • Banderling/mosswart meeting (33.7N, 13.5E)
    • Banderling Tower (38.2N, 7.1E)
    • Banderling Tower (31.6N, 16.7E)
    • Empyrean/Shadow Temple (Power Station)
    • Giant Flower (59.5N, 1.7E)
    • Hidden Portal Valley (54.3N, 4.1W)
    • Hidden Undead Valley (55.0N, 3.4W)
    • Log Cabin/Peddler (31.2N, 19.8E)
    • Lumberjack camp (33.2N, 24.0E)
    • Mite Bunker (41.4N, 19.8W)
    • Rat/Lich Rocks (52.4N, 1.3E)
    • Tiofor Woods Shadowspire crater
    • Tumerok Tree Fort
    • Undead Temple (51.9N, 0.6E)
    • Wilderness Archmage/LS (37.7N, 1.2W)
    • Wilderness Archmage/LS/Bandit Castle Portal (46.0N, 8.0W)
    • Wilderness Tower/LS/Holt Portal (52.1N, 3.1E)
    • Wood Golem Gathering/LS (41.1N, 18.7W)
  • Samsur Area POIs:
    • Crater/Oasis (0.7S, 22.0E)
    • Desert Mines (Exterior)
    • Dungeon Binar (Exterior)
    • Eastern Area POIs - All POIs in the 3 tower/desert mine area
  • Southern Osteth Plains are POIs:
    • Ayn Tyan Battle field (aka hill of bones)
    • Ayn Tyan Watchtower (42.5S, 54.0E)
    • Banderling Fort (4.93S, 45.6E)
    • Camp Site (53.1S, 37.8E)
    • Desert's Edge Archmage/tower/LS (31.5S, 37.1E)
    • Dungeon of Tatters/Ancient Town
    • Empyrean Home/LS (36.1S, 44.3E)
    • Former Essence of Artifice Location (38.3S, 34.4E)
    • Sho Building/LS (51.3S, 40.3E)
    • Skeleton Fort (45.2S, 39.1E)
    • "Strange Hill" (44.7S, 40.1E)
    • Tower of the Given Heart (35.1S, 33.6E)
  • Yushad Ridge area POIs
  • Zaikhal Area POIs:
    • Drudge Camp (17.2N, 1.8E)
    • Halls of the Helm (Exterior) - including stones and armoredillos
    • LS (15.8N, 2.1E)
    • Row of Pillars (south of Suntik Plateau)
    • Standing Stones (16.0N, 1.8E)
    • Stone Column (17.7N, 1.8E)
    • Suntik Village/Plateau


Dungeons:

  • A Cave (Eastham)
  • Adventurer's Haven
  • Banderling Ruin (outside only) - near obsidian span
  • Bone Lair
  • Crater Caves
  • Crypt of Ashen Tears
  • Daiklos Dungeon (outside only)
  • Dungeon Nye
  • Dungeon of Tatters
  • Eastham Sewer
  • Empyrean Garrison
  • Enkindled Souls
  • Filo's Doom
  • Glenden Wood Dungeon
  • Halls of the Helm (outside only)
  • Hunter's Leap (outside only)
  • Inner Dungeon
  • Lakeside Lair
  • Lost Garden Ruins
  • Mount Naipenset
  • Mountain Keep
  • Nuhmudira's Dungeon
  • Old Mine
  • Phyntos Menace
  • Saadia's Retreat
  • Seaside Lair
  • Simple Tower
  • Small Ice Cave
  • Smuggler's Hideaway
  • Thieve's Den
  • Tomb of the Dead
  • Trothyr's Rest




Shifting Tactics

Discussion

Update: I've ran a Cell.dat converter and MakeMeAMap, and I do not see any new changes on the landscape - this is after I had already visited the 7 locations. I know its "cheating", but I think the ACVault staff did the same thing - that would explain why they had the first 7 listed so quickly but have made no progress since then. Regardless, I do not think there are any more markers left to be found on the surface - I think the remaining 3 are underground. One thing I am unsure of, though, is if the inside of bunkers, houses, and such are located within the same landblock as their outside structure. If not, the 3 remaining markers could be inside landscape POIs --An Adventurer 15:12, 13 January 2009 (CST)

scratch that, I just tried the same thing on a fresh copy of this month's cell.dat from my laptop, and I do not see any landscape changes on that one either. So the remaining two can be outside. --An Adventurer 15:54, 13 January 2009 (CST)

The NPC talks about themes, I guess this month's theme is mountain climbing. The question is, how many markers are themed.. since there are 5 mountain climb markers found, and 4, well, I can't really see a theme in it? Been running around between Baishi and Q'al, haven't found anything, but well, Alinco doesn't pick them up, GoArrow's find-function only when you are really near, and they are harder to spot than the gift boxes of last patch. So I do wonder how 8 of them popped up relatively quickly on AC Vault? And how was the 9th found? Please help a by now rather frustrated explorer :) -- Sanddh 14:30, 14 January 2009 (CET)

The ninth marker was found by a player on Leafcull, who announced it on general chat and then I added it to the wiki. Another player had been asking if anyone had checked Linvak, so I guess somebody finally did check. --Widgeon 03:10, 15 January 2009 (CST)

@Sanddh, they used the graphac/mapac as well. It shows the landblock changes for most of the markers. -- Quanta 15:05, 14 January 2009 (EST)

Strange then, that at least the Linvak did not show up that way... or one of the others, if I understand Adventurer right. Since until now, all Markers have been on the surface. And for the second theme, if any, if the Dryreach hadn't been there, I would have thought it being "water", since the Holt, the Lake one and the Obsidian Spawn are all near water. But alas... Dryreach is quite, well.. dry. However, I will give it a try, and my next project will be running along River Prosper from beginning to end I guess..... -- Sanddh 21:25, 14 January 2009 (CET)

My guestimation is that there are 5 mountain climber markers and 5 "miscllaneous" markers. I have no justification for this, other than that it's symmetrical. There have been two markers in the north mountains, two in the south, one in the n dires mountains, and the other markers in north/central Osteth. <redacted, don't want to lead people down a possibly incorrect path> -- Quanta 12:38, 14 January 2009 (EST)

Has anyone searched the southern landbridge? I looked on the isle of tears and in some of the desert mountains... --Belwyvair 18:29, 14 January 2009 (CST)

Possibly, but I find it interesting that SPD says to look "on, above and below Dereth." Taken literally, this would mean that there are markers either below sea level or in dungeons. So, the remaining marker could fit into the "below" category, or the NPC may just be referring to markers to come in future months. -- Quanta 23:45, 14 January 2009 (EST)
Interesting idea, also because the new titles in the patch tree, which unfortunately don't have any further references, indicate this above (Mountain Climber, Sky Diver) and below (Spelunker). But the Mountain Climber Markers give a special message, the other ones do not, so I guess they are "theme-less". Anyone tested other "almost unclimbable" Mountains? Such as Caul, Obsidian Rim, and VoD?-- Sanddh 7:01, 15 January 2009 (CET)
Great point. So are we ruling out sky diver and spelunker as future titles, and that the remaining marker is likely part of the mountain climber series? I spent last night running around the Alphus Range (Mt. Alphus, Mt. Syliph, etc) and ran from my house by the yaraq hall of metos up to al-jalima. Then I ran around in the Tiofor Woods which seems to be below sea level. Tonight I will run from Samsur to Uziz to Khayyaban. --Belwyvair 09:47, 15 January 2009 (CST)

Has anyone been able to tie this rumor from Ulgrim to a marker, if not it could be a clue to the last one: Ulgrim the Unpleasant tells you, "Oh yeah, I saw Speedy Sean coming through here, marking targets for his map quest. I'll let you in on a secret, since you were so obliging with this mug of stout. He marked the back of Claude's mask. Yep, you're going to have to scalp that old trickster to finish the task." --Bjorny 22:44, 15 January 2009 (GMT)

Also this one: 17:36:07 Ulgrim the Unpleasant tells you, "The Dereth Explorers Society is marking the island for map-toting adventurers, eh? I've marked parts of Dereth, too. I figure old Berkholt's stout has seen most of this island, one way or the other." --I checked Berkholt out for rumors, and one of the old rumors for the Strange Swamp Temple says "For those of an adventurous mind. I have been asked to explore a new structure found in the Direland Swamps. I am told that it lies somewhere near 41.5s, 49.5w. I will have set an Explorer Society Marker at this location if you wish to follow in my footsteps." --I ran around and to those coords, but just found old quest material. No marker.--Belwyvair 17:43, 15 January 2009 (CST)

Shifting Tactics Checked Locations

Towns:

  • Al-Arqas
  • Crater Village
  • Danby's Outpost
  • Mountain Retreat
  • Neydisa Castle
  • Sawato
  • Tufa
  • Uziz
  • Wai Jhou


POIs:

  • Abandoned Sho Outpost (34.4S,64.7E)
  • Abandoned Tower and Temples (36.3S,64.9E)
  • Advocate/Sentinel statues - Cragstone, Hebian-To, Zaihkal
  • Archmage and LS (37.7N,1.2W)
  • Asheron's Isle - Asheron's Castle, Bay area, southern mountain.
  • Banderling Treehouse (43.9N,10.8E)
  • Bandit Fort (24.7S,52.7E)
  • Black Hill/Lich Tower (OP)
  • Brontynn Marshid (10.3S,57.6E)
  • Cataracts of Sabella
  • Chapel Blackspire
  • Cragstone fallen shadow spire (both sections)
  • Cragstone Waterfall
  • Crater at 26.1S 51.3E
  • Crystal Mines Entrance floating platforms
  • Eastham Beach
  • Empyrean Pillar (25.9S,49.9E)
  • Empyrean Power Station (38.6N,9.7E) and nearby Nuhmudira LS and pond area.
  • Empyrean Ruin (26S,56.2E)
  • Gelidite Standing Stone - Neydisa
  • Grearrk Mosswart Emissary (29S,58.2E)
  • Hill of Panes
  • Ice Golem Gathering - 63N, 8.1W & 61.5N, 10.2W
  • Isle Of Tears
  • Imuth Maer Doquin and Mosswart Tower/Bunker area (11.8S,58.2E)
  • Mosswart Tower (27.1S,57.7E)
  • Mt. Lethe and Mt. Lethe Crater
  • Mt. Alphus and Mt. Syliph
  • Northern Pass Watchtower (52N,3.1E)
  • Sleepless Sentinels
  • Small Black Hill (Near Wai Jhou)
  • Swamp Rat Bunker (26.2S,57.8E) and nearby LS and archmage
  • Undead Shrine (51.9N,0.6E)
  • Undead Shrine (55N,3.5W) and nearby portal crater.
  • Unfriendly Barkeeper (25.3S,56.6E)
  • Zombie Camp (24.9S,49.4E)

Dungeons:

  • Asheron's Sanctum
  • Lakeside Lair (on Eastham Beach)
  • Dungeon of Shadows (near Cragstone)