Dirty Fighting: Difference between revisions
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=== Effects === | |||
If the skill is specialized, the debuffs and effects are more powerful as follows: | |||
Specialized Dirty Fighting Effects | |||
Attack Skills debuffed -20 | |||
Bleed ticks for 20 damage and all heal effects are reduced by 30 rating | |||
Defense Skills debuffed -20 | |||
Trained Dirty Fighting Effects | |||
Attack Skills debuffed -10 | |||
Bleed ticks for 10 damage and all heal effects are reduced by 15 rating | |||
Defense Skills debuffed -10 | |||
=== Notes === | |||
* Works for melee and missile attacks. | |||
* Has a 25% chance to activate on any melee or missile attack. | |||
** This activation rate is reduced proportionally if Dirty Fighting is lower than your active weapon skill as determined by your equipped weapon. | |||
* All activated effects last 20 seconds. | |||
* Although a specific effect won’t stack with itself, you can stack all three effects on one opponent at the same time. This means that when the skill activates at one attack height you can move to another attack height to try to land an additional effect. | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] |
Revision as of 18:58, 10 February 2012
Related topics: Skills, Finesse Weapons, Light Weapons, Heavy Weapons
Dirty Fighting | |
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Description | Your melee and missile attacks have a chance to weaken your opponent. High attacks can reduce the attack skills of the opponent. Low attacks can reduce the defense skills of the opponent. Medium attacks can reduce healing effects on the opponent and cause small amounts of bleeding damage. |
Formula | (Strength + Coordination) / 3 |
Base Status | Untrained |
Cost to Train | 2 |
Cost to Specialize | 2 |
Buffs | ??? (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | ??? (Spell), Weakness (Spell), Clumsiness (Spell) |
Effects
If the skill is specialized, the debuffs and effects are more powerful as follows:
Specialized Dirty Fighting Effects Attack Skills debuffed -20 Bleed ticks for 20 damage and all heal effects are reduced by 30 rating Defense Skills debuffed -20
Trained Dirty Fighting Effects Attack Skills debuffed -10 Bleed ticks for 10 damage and all heal effects are reduced by 15 rating Defense Skills debuffed -10
Notes
- Works for melee and missile attacks.
- Has a 25% chance to activate on any melee or missile attack.
- This activation rate is reduced proportionally if Dirty Fighting is lower than your active weapon skill as determined by your equipped weapon.
- All activated effects last 20 seconds.
- Although a specific effect won’t stack with itself, you can stack all three effects on one opponent at the same time. This means that when the skill activates at one attack height you can move to another attack height to try to land an additional effect.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |