Dual Wield: Difference between revisions

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{{Related|Skills|Finesse Weapons|Light Weapons|Heavy Weapons}}
{{Related|Skills|Finesse Weapons|Light Weapons|Heavy Weapons}}
 
{{Intro
| Patch Introduced = [[Master of Arms]]
|  Related Quests =
|          Updated =
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{|{{Format|Panel}}
!bgcolor=#A3BECC colspan=2| {{Icon|Dual Wield}} <big>Dual Wield</big>
!bgcolor=#A3BECC colspan=2| {{Icon|Dual Wield}} <big>Dual Wield</big>
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== Notes ==
* Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
* Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
* Your character will launch alternating attacks, first right then left, with the equipped weapons.
* Your character will launch alternating attacks, first right then left, with the equipped weapons.
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* Defense mods are determined by checking the main hand and the off hand and using the highest.
* Defense mods are determined by checking the main hand and the off hand and using the highest.
* Because you swing faster you have more chances to proc various effects.
* Because you swing faster you have more chances to proc various effects.
* Characters starting with Dual Weild will find two of each of their training weapons for which they trained a Melee Skill


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Skill]]

Revision as of 17:13, 28 February 2012

Related topics: Skills, Finesse Weapons, Light Weapons, Heavy Weapons

Introduced:  Master of Arms
Dual Wield
Description Allows you to equip any one handed weapon in your off hand (shield) slot.
Formula (Strength + Coordination) / 3
Base Status Untrained
Cost to Train 2
Cost to Specialize 2
Buffs ??? (Spell), Strength (Spell), Coordination (Spell)
Debuffs ??? (Spell), Weakness (Spell), Clumsiness (Spell)

Notes

  • Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
  • Your character will launch alternating attacks, first right then left, with the equipped weapons.
  • The power bar fills between each attack. As an example, you'd see right attack, power bar, left attack, power bar, right attack, etc.
  • Weapon animations for Dual Wield are 20% faster than other one handed styles.
  • When wielding two weapons your attack bar fills up 20% faster.
  • To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon.
  • Your character will benefit from spells on both weapons provided they do not overlap.
  • Attack mods for all attacks are determined by checking the main hand and the off hand and using the highest.
  • Defense mods are determined by checking the main hand and the off hand and using the highest.
  • Because you swing faster you have more chances to proc various effects.
  • Characters starting with Dual Weild will find two of each of their training weapons for which they trained a Melee Skill
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat