Dual Wield: Difference between revisions
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* Defense mods are determined by checking the main hand and the off hand and using the highest. | * Defense mods are determined by checking the main hand and the off hand and using the highest. | ||
* Because you swing faster you have more chances to proc various effects. | * Because you swing faster you have more chances to proc various effects. | ||
* Characters starting with Dual | * Characters starting with Dual Wield will find two of each of their training weapons for which they trained a Melee Skill | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] |
Revision as of 19:08, 28 February 2012
Related topics: Skills, Finesse Weapons, Light Weapons, Heavy Weapons
Introduced: | Master of Arms |
Dual Wield | |
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Description | Allows you to equip any one handed weapon in your off hand (shield) slot. |
Formula | (Strength + Coordination) / 3 |
Base Status | Untrained |
Cost to Train | 2 |
Cost to Specialize | 2 |
Buffs | ??? (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | ??? (Spell), Weakness (Spell), Clumsiness (Spell) |
Notes
- Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
- Your character will launch alternating attacks, first right then left, with the equipped weapons.
- The power bar fills between each attack. As an example, you'd see right attack, power bar, left attack, power bar, right attack, etc.
- Weapon animations for Dual Wield are 20% faster than other one handed styles.
- When wielding two weapons your attack bar fills up 20% faster.
- To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon.
- Your character will benefit from spells on both weapons provided they do not overlap.
- Attack mods for all attacks are determined by checking the main hand and the off hand and using the highest.
- Defense mods are determined by checking the main hand and the off hand and using the highest.
- Because you swing faster you have more chances to proc various effects.
- Characters starting with Dual Wield will find two of each of their training weapons for which they trained a Melee Skill
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |