Fellowships: Difference between revisions

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{{Exemplar ToC|Fellowships 3}}
{{Exemplar ToC|Fellowships 3}}
{{Related|Game Mechanics}}
{{Related|Game Mechanics|Fellowships/Fellowship Updates{{!}}Fellowship Update Notes}}


* [[Coordinating a Fellowship]]
* [[Coordinating a Fellowship]]
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* [[Fellowship Spells]]
* [[Fellowship Spells]]
* [[Social Systems Panel#Fellowship|Fellowship Panel]]
* [[Social Systems Panel#Fellowship|Fellowship Panel]]
<br><br>
<big>'''Update Notes'''</big>
* In [[Thorns of the Hopeslayer]], experience point distribution was altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.
* In [[The Child of Daralet]], fellowships received a [[Upcoming Fellowship Changes 2000/12/07|major update]]:
** The option to choose between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
** New 50+ fellowships with equal, rather than proportional, xp sharing.
** Fellowships now dynamically change xp rates to accommodate the levels of each new player.
* In [[Now In This Hush]], the following updates were made:
** Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
** The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.
* In [[The Gathering Storm]], [[Fellowship Bonus]]es were introduced.
* In [[Hidden Vein]], the [[Social Systems Panel|Fellowship Panel]] was improved and now displays the hps/stamina/mana for all fellows in the fellowship.
* In [[Castling]], leaders of a fellowship now display as triangles on the radar.
* In [[Groundswell]], an update was made so you no longer had to walk over to someone to recruit them into a fellowship.
* In [[Reign of Terror]], the following improvements were made:
** Fellowships no longer automatically disband if the leader quits or is disconnected.
** Fellowship leaders can also assign leadership to a different character.
** Players can create Open Fellowships, which allow any member to recruit new members.
* In [[Mirror, Mirror]], you will no longer receive fellowship XP from fellowship members:
** If they are indoors while you are outdoors, or vice-versa.
** If you are both indoors but in different landblocks.
* In [[The Madness of Men]], the Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 05:34, 4 May 2012