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{{Exemplar ToC|Fellowships}}
{{Exemplar ToC|Fellowships}}


'''Fellowships''' are temporary groups that can be formed quickly by recruiting or "fellowing" up to 8 (9 total) other players via the ingame [[Fellowship Panel]]. Once part of a fellowship, members can share experience, luminance and loot depending on the options enabled by the player who creates the fellowship.
'''Fellowships''' are temporary groups that can be formed quickly by recruiting or "fellowing" up to 8 (9 total) other players. Once part of a fellowship, members gain access to sharing options for xp, luminance and loot; and interface benefits such as fellowship chat, radar blips and status for player vitals.


See the official article, [[Coordinating a Fellowship]], for more information.
==Sharing options==
===Experience and Luminance===
Players can choose between two types of fellowship - Xp Sharing and Non-Xp Sharing. The latter is useful for players that do not want to share Xp but still wish to be part of a fellowship for the interface benefits.


==Fellowship Bonus==
Fellowships will be defaulted to XP-Sharing. If all members of the fellowship are within 5 levels of the founder, XP will be shared equally. If members are all within ten levels of the founder, XP will be shared proportionally.
During the [[The Gathering Storm]] event, a bonus was added to fellowship experience. This provides an incentive to hunt together as a fellowship. This option may be turned off by unchecking the Share XP option in the [[Social Systems Panel#Fellowship Panel|Fellowship Panel]]. The table below gives the amount of xp each member will receive as well as the "extra" xp generated by the bonus.
 
If all members of the fellowship are level 50 or above, all members will share XP equally, and there will be no limit to the levels of the members involved. Equal share fellowships will also earn an experience bonus.
 
In addition to Xp, it's also possible to share [[Luminance]] in a fellowship. The share range for Luminance, however, is drastically shorter than the range for shared Xp.
 
These options can be enabled by selecting the "Share Fellowship Experience and Luminance" button in the fellowship panel.
 
====Experience Bonus====
An Xp bonus is also available to players that choose the share experience option. This provides an incentive to hunt together as a fellowship. The table below gives the amount of xp each member will receive as well as the "extra" xp generated by the bonus.


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For example, if three people each killed 1 creature worth 100,000xp and they were not in an xp sharing fellowship, they would each earn 100,000xp. If however they formed a fellow and each killed 1 creature, they would each earn 60% of all three kills, or 180,000xp.
For example, if three people each killed 1 creature worth 100,000xp and they were not in an xp sharing fellowship, they would each earn 100,000xp. If however they formed a fellow and each killed 1 creature, they would each earn 60% of all three kills, or 180,000xp.


==Fellowship Quests==
'''Note:''' This bonus occurs only in groups where the players are within 5 levels of the group founder, or if all players in the group are above level 50.
Many [[Quests]] can only be completed with one or more fellowships either as a recommendation or as a necessity due to the quest's difficulty or mechanics such as lever pulling. However, some quests require that a fellowship is formed as a prerequisite before you actually can start.
 
===Treasure===
Players that choose to share treasure allow all others in the fellowship to loot the corpses of [[Creatures]] that they have defeated.
 
This option is enabled by selecting the "Share Fellowship Loot" button in the fellowship panel.
 
==Interface==
''Main article: [[Social Systems Panel]]''
 
The fellowship panel is found as a tab within the main social systems panel group. This panel allows you to create a fellowship after selecting the various sharing options and giving the fellowship a name. After you have created the fellowship, you can then recruit other players into it. This panel also has buttons and features for managing an active fellowship such as a button to change the leader and a window for displaying the vital stats (health, stam and mana) of players in the fellow.
 
Players in your fellowship appear as green blips on the [[Radar]]. A triangle pointing up is the fellowship leader. A triangle pointing down is any other member.
 
==Quests==
Many [[Quests]] can only be completed with one or more fellowships either as a recommendation or as a necessity due to the quest's difficulty or mechanics such as lever pulling. Some quests also require that a fellowship is formed as a prerequisite before you actually can start.


* [[:Special:WhatLinksHere/Small Group|Small Fellowship Quests]]
* [[:Special:WhatLinksHere/Small Group|Small Fellowship Quests]]
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==See also==
==See also==
* [[Coordinating a Fellowship]] (Turbine article)
* [[Coordinating a Fellowship]]—Offical article from Turbine
* [[Fellowship Spells]]
* [[Fellowship Spells]]
* [[Social Systems Panel#Fellowship|Fellowship Panel]]
* [[Social Systems Panel#Fellowship|Fellowship Panel]]

Revision as of 10:03, 10 September 2012

Gameplay topics

Allegiances - Colosseum - Combat - Crafting - Fellowships - Game Mechanics - Housing

Magic - Player Factions - Player Versus Player - Hobbies - Travelling


File:Fellowships Exemplar.jpg

Fellowships are temporary groups that can be formed quickly by recruiting or "fellowing" up to 8 (9 total) other players. Once part of a fellowship, members gain access to sharing options for xp, luminance and loot; and interface benefits such as fellowship chat, radar blips and status for player vitals.

Sharing options

Experience and Luminance

Players can choose between two types of fellowship - Xp Sharing and Non-Xp Sharing. The latter is useful for players that do not want to share Xp but still wish to be part of a fellowship for the interface benefits.

Fellowships will be defaulted to XP-Sharing. If all members of the fellowship are within 5 levels of the founder, XP will be shared equally. If members are all within ten levels of the founder, XP will be shared proportionally.

If all members of the fellowship are level 50 or above, all members will share XP equally, and there will be no limit to the levels of the members involved. Equal share fellowships will also earn an experience bonus.

In addition to Xp, it's also possible to share Luminance in a fellowship. The share range for Luminance, however, is drastically shorter than the range for shared Xp.

These options can be enabled by selecting the "Share Fellowship Experience and Luminance" button in the fellowship panel.

Experience Bonus

An Xp bonus is also available to players that choose the share experience option. This provides an incentive to hunt together as a fellowship. The table below gives the amount of xp each member will receive as well as the "extra" xp generated by the bonus.

Number in Fellow Member Share XP Bonus
1 100% 0%
2 75% 150%
3 60% 180%
4 55% 220%
5 50% 250%
6 45% 270%
7 40% 280%
8 35% 280%
9 30% 270%

For example, if three people each killed 1 creature worth 100,000xp and they were not in an xp sharing fellowship, they would each earn 100,000xp. If however they formed a fellow and each killed 1 creature, they would each earn 60% of all three kills, or 180,000xp.

Note: This bonus occurs only in groups where the players are within 5 levels of the group founder, or if all players in the group are above level 50.

Treasure

Players that choose to share treasure allow all others in the fellowship to loot the corpses of Creatures that they have defeated.

This option is enabled by selecting the "Share Fellowship Loot" button in the fellowship panel.

Interface

Main article: Social Systems Panel

The fellowship panel is found as a tab within the main social systems panel group. This panel allows you to create a fellowship after selecting the various sharing options and giving the fellowship a name. After you have created the fellowship, you can then recruit other players into it. This panel also has buttons and features for managing an active fellowship such as a button to change the leader and a window for displaying the vital stats (health, stam and mana) of players in the fellow.

Players in your fellowship appear as green blips on the Radar. A triangle pointing up is the fellowship leader. A triangle pointing down is any other member.

Quests

Many Quests can only be completed with one or more fellowships either as a recommendation or as a necessity due to the quest's difficulty or mechanics such as lever pulling. Some quests also require that a fellowship is formed as a prerequisite before you actually can start.

See also

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