Frozen Cave: Difference between revisions
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imported>LaMir |
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The path to the frozen Gearknight is now clear. This golem seems to have been protecting the Gearknight.<br> | The path to the frozen Gearknight is now clear. This golem seems to have been protecting the Gearknight.<br> | ||
Its duty apparently complete the golem fractures into shards of ice. | Its duty apparently complete the golem fractures into shards of ice. | ||
*Please Note: Do not jump over any of the ice slurries. This will cause a bug to activate that causes one to die twice. You will die because of the cold air hitting you, and before you can even exit portal space from your first death you will die again because the game appearently thinks you are still over the ice slurry. I exited portal space from my second death having dropped items and standing on top of a body at the lifestone. | |||
== Maps == | == Maps == |
Revision as of 18:19, 9 February 2010
Maps NPCs Creatures Items and Objects Portals Images Update History |
Frozen Cave | |
---|---|
Quests | ?? |
Restrictions | Level: 1+ Quest Flagged Tieable: No Recallable: No Summonable: No Lifestone on Relog: Yes |
Coordinates | 93.5N 60.5W near [[Fiun Outpost]] |
Nearest LS | 95.9N 56.8W |
Route | Run west from Fiun Outpost, entrance is in a valley that you enter from the north. |
Map Files: | Wiki Map |
33F4 |
[[Category:Dungeons: Fiun Outpost]]
General
This dungeon is dangerous for even high level characters (you do not drop death items in this dungeon at all). There are pits of frozen slurry that does significant damage (50+ per sec). There are also areas of cold air that do massive damage even with life protections and cantrip wards.
- Cold air freezes you for 255 points of damage!
There is no entrance portal, you can tie to the surface portal of Ruschk Iceberg at 96.3N 60.0W just north of the valley where this dungeon is found.
At the end, as the Gear Knights spawn:
Iron Blade Lord says, "We have watched you this far but you shall go no farther."
Iron Blade Lord says, "Our brother will be reclaimed in the name of our Primus."
Iron Blade Lord says, "You will not be allowed to corrupt his mind and turn him to serve your will."
After killing the Gear Knights:
The sound of cracking ice fills the air. The large ice golem is moving.
The path to the frozen Gearknight is now clear. This golem seems to have been protecting the Gearknight.
Its duty apparently complete the golem fractures into shards of ice.
- Please Note: Do not jump over any of the ice slurries. This will cause a bug to activate that causes one to die twice. You will die because of the cold air hitting you, and before you can even exit portal space from your first death you will die again because the game appearently thinks you are still over the ice slurry. I exited portal space from my second death having dropped items and standing on top of a body at the lifestone.
Maps
- Wiki Map:
NPCs
Creatures
Items and Objects
- Wall of Ice - Destructible walls that block some passages, 2500 health.
Portals
- Portal - General location, drop coords, restrictions.
Images
Click image for full size version.
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At the start of the dungeon there is a steep jump down.
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Frozen Stone Wall