Game Mechanics: Difference between revisions

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* [[Factions#The War of Blood and Shadow Factions|Factions]] (Ordina Rossu Morta & Whispering Blade)
* [[Factions#The War of Blood and Shadow Factions|Factions]] (Ordina Rossu Morta & Whispering Blade)
* [[Housing]]
* [[Housing]]
* [[Land Control]]
* [[Luminance]]
* [[Luminance]]
* [[Player Versus Player]]
* [[Player Versus Player]]
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* [[Lifestone]]
* [[Lifestone]]


== Items and Loot ==
== [[Items]] and Loot ==
* [[Bandit Hilt Quest|Bandit Hilts]]
* [[Crafting]]
* [[Crafting]]
* Item [[:Category:Special Property | Special Properties]]
* Item [[:Category:Special Property | Special Properties]]

Revision as of 20:29, 30 November 2011

Links to articles and entries discussing special game mechanics in detail. See also Category:Game Concept.

General Game Mechanics

Character Improvement

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death in AC

Items and Loot

Magic

Quests

Recreation

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Social

Towns

Trading

Travel