Game Mechanics: Difference between revisions

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imported>Arkalor
imported>Arkalor
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* [[Lifestone]]
* [[Lifestone]]


== Items and Loot ==
== [[Loot System]] ==
* [[Chests]]
* [[Chests]]
* [[Loot]]
* [[Loot]]
* [[Item Decay]]
* [[Item Decay]]
* Item [[:Category:Special Property | Special Properties]]
* Item [[:Category:Special Property|Special Properties]]
* [[Mana Forge]]s
* [[Mana Forge]]s
* [[Mana Stones]]
* [[Mana Stones]]
* [[Quality Flag]]
* [[Quality Flag]]
* [[Uninscription Stone | Uninscribing Loot Items]]
* [[Uninscription Stone]]


== [[Magic]] ==
== [[Magic]] ==

Revision as of 18:19, 15 December 2011

File:Game Mechanics Exemplar.jpg

Related topics: Category:Game Concept

Links to articles and entries discussing special game mechanics in detail.

General Game Mechanics

Allegiances & Fellowships

Character Advancement

Power & Prestige

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Storing your Items

Combat

Crafting

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death

Loot System

Magic

Player Versus Player

Quests

Recreation

Trade

Travel