Game Mechanics: Difference between revisions
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{{Exemplar ToC|Game Mechanics}} | {{Exemplar ToC|Game Mechanics|Asheron's Call Handbook}} | ||
{{Related|:Category:Game Concept}} | {{Related|:Category:Game Concept}} | ||
Revision as of 16:20, 19 December 2011
Related topics: Category:Game Concept
Links to articles and entries discussing special game mechanics in detail.
General Game Mechanics
Allegiances & Fellowships
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
- Skills - Listing of all skills with formula and credit cost.
- Attributes
- Skill Costs
- Attribute Costs
- Level Costs
- Skill Redistribution
- External links
Quick reference:
- Primary attributes can be raised 190 points.
- Secondary attributes can be raised 196 points.
- Trained skills can be raised 208 points.
- Specialized skills can be raised 226 points.
- There is a 10 point bonus to specialized skills.
- You are limited to 64 total credits specialized.
Storing your Items
Combat
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Creature Distribution Maps
Turbine has created the following maps:
Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.
Death
Loot System
- Chests
- Loot
- Item Decay
- Item Special Properties
- Mana Forges
- Mana Stones
- Quality Flag
- Uninscription Stone
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings