Game Mechanics: Difference between revisions

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(→‎Skills, Attributes, and Experience Costs: Out of date sites and dead links)
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* [[Level Costs]]
* [[Level Costs]]
* [[Skill Redistribution]]
* [[Skill Redistribution]]
* External links
** [http://ac.radcanary.com/template.php? Template Planner (ac.radcanary.com)]
** [http://www.asheronsguide.com/charbuilder.html Template Planner (asheronsguide.com)]
** [http://ac.warcry.com/content/game_info/skills/natural_res_calc WCoD's Natural Resistance Calculator]
** [http://www.vtrii.com/ac/arcane/index.htm Rhesus's Arcane Lore Calculator]


'''Quick reference:'''
'''Quick reference:'''

Revision as of 19:30, 16 May 2012

File:Game Mechanics Exemplar.jpg

Related topics: Category:Game Concept, Asheron's Call Handbook

Links to articles and categories discussing game mechanics in detail.

General Game Mechanics

Allegiances & Fellowships

Character Advancement

Power & Prestige

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Storing your Items

Combat

Crafting

Spawn Distributions

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death

Housing

Loot System

Magic

Player Versus Player

Quest System

Recreation

Trade

Travel