Game Mechanics: Difference between revisions
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imported>Arkalor (→Skills, Attributes, and Experience Costs: Out of date sites and dead links) |
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=== Skills, Attributes, and Experience Costs === | === Skills, Attributes, and Experience Costs === | ||
* [[Skills]] | * [[Skills]] | ||
* [[Skill Costs]] | |||
* [[Attributes]] | * [[Attributes]] | ||
* [[Attribute Costs]] | * [[Attribute Costs]] | ||
* [[Level Costs]] | * [[Level Costs]] | ||
* [[Skill Redistribution]] | * [[Skill Redistribution|Attribute & Skill Redistribution]] | ||
=== Storing your Items === | === Storing your Items === |
Revision as of 19:39, 16 May 2012
Related topics: Category:Game Concept, Asheron's Call Handbook
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Allegiances & Fellowships
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
Storing your Items
Combat
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Spawn Distributions
Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.
Death
Housing
Loot System
- Chests
- Loot
- Item Decay
- Item Special Properties
- Mana Forges
- Mana Stones
- Quality Flag
- Uninscription Stone
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings