Game Mechanics: Difference between revisions
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* [[Spawn Distributions#Halaetan Isles|Halaetan Isles]] | * [[Spawn Distributions#Halaetan Isles|Halaetan Isles]] | ||
* [[Spawn Distributions#Marae Lassel|Marae Lassel]] | * [[Spawn Distributions#Marae Lassel|Marae Lassel]] | ||
=== [[Death]] === | === [[Death]] === | ||
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* [[Housing Purchase Information|Purchasing]] | * [[Housing Purchase Information|Purchasing]] | ||
* [[Decorations]] | * [[Decorations]] | ||
=== [[Items]] === | |||
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* [[Item Decay]] | |||
* Item [[:Category:Special Property|Special Properties]] | |||
* [[Mana Stones]] | |||
=== [[Loot System]] === | === [[Loot System]] === | ||
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* [[Chests]] | * [[Chests]] | ||
* [[Loot]] | * [[Loot]] | ||
* [[Mana Forge]]s | * [[Mana Forge]]s | ||
* [[Quality Flag]] | * [[Quality Flag]] | ||
* [[Uninscription Stone]] | * [[Uninscription Stone]] |
Revision as of 08:17, 24 May 2012
Related topics: Category:Game Concept, Asheron's Call Handbook
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
Item Storage
Combat
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Spawn Distributions
Death
Housing
Items
Loot System
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings