Game Mechanics: Difference between revisions
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* Item [[:Category:Special Property|Special Properties]] | * Item [[:Category:Special Property|Special Properties]] | ||
* [[Mana Stones]] | * [[Mana Stones]] | ||
* [[Uninscription Stone]] | |||
=== [[Loot System]] === | === [[Loot System]] === | ||
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* [[Mana Forge]]s | * [[Mana Forge]]s | ||
* [[Quality Flag]] | * [[Quality Flag]] | ||
=== [[Magic]] === | === [[Magic]] === |
Revision as of 19:54, 24 May 2012
Related topics: Category:Game Concept, Asheron's Call Handbook
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
- Skills
- Skill Costs
- Skill Credits
- Attributes
- Attribute Costs
- Level Costs
- Attribute & Skill Redistribution
Item Storage
Combat
- Combat & Defensive Skills
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Spawn Distributions
Death
Housing
Items
Loot System
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings