Gear Knight Parts: Difference between revisions

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# Full-jump over the pit and keep going, turning right every chance you get and jumping pits.
# Full-jump over the pit and keep going, turning right every chance you get and jumping pits.
# You will come to a long room full of Thugs on three different levels.  Do not enter this room from the bottom or you will be swarmed and die.  Go up the left or right passages to the top level and start fighting from there.  All of the Thugs respawn once, so be ready.  
# You will come to a long room full of Thugs on three different levels.  Do not enter this room from the bottom or you will be swarmed and die.  Go up the left or right passages to the top level and start fighting from there.  All of the Thugs respawn once, so be ready.  
# '''Optional:''' In this room you will see cages, some with a [[Trapped Townsperson]]. Kill all the Thugs and you can open a cage and free the Townsperson. Talk to her for the title "No Cage Can Hold Me" (this part can be buggy and may not work).
# '''<font color="green">[OPTIONAL]:</font>''' In this room you will see cages, some with a [[Trapped Townsperson]]. Kill all the Thugs and you can open a cage and free the Townsperson. Talk to her for the title "No Cage Can Hold Me" (this part can be buggy and may not work).
# Once all of the Thugs are dead, the doors will open and you can move on.
# Once all of the Thugs are dead, the doors will open and you can move on.
# Eventually you get to a room where Fiona is trapped in a cage.  There are brick wall doors on the east and west sides activated by bookcases in the NE and NW corners of the room.
# Eventually you get to a room where Fiona is trapped in a cage.  There are brick wall doors on the east and west sides activated by bookcases in the NE and NW corners of the room.

Revision as of 13:04, 22 January 2012

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Gear Knight Parts
Level: ??
Type: Group
Starts At: ??
Repeat: ??

Quest Overview

Nurino sends you to various dungeons to look for Gear Knight parts to aid in his quest to build one himself.

Walk Through

  • Note: See also this thread, this thread and this thread on the Turbine boards for extra info if you have trouble during the quest. It changed during the Gears of Change event.

Thug Hideout

  1. Speak to Nurino in Xarabydun (you will not be able to pick up the first item if you have not spoken to him).
  2. Go to the top floor of the bar in Baishi.
  3. When your group is assembled, speak to Ries Woron to get portaled to the Thug Hideout.
    • Important: You need to kill all Thugs in the dungeon within 90 minutes after first talking to Ries Woron. Otherwise the brick wall after the Throne Room will not open! (see above mentioned threads for details)
    • If another group has already started the quest, you will receive a message asking you if you want to enter anyway.
    • If you die or fall into a pit, recall and talk to Ries again for a ride back to the dungeon.
  4. Keep heading north killing every Thug on the way. Make sure you check the side rooms.
    • One of the Thug Bosses holds the First Gate Key.
    • The Second Gate Key is located in one of the locked chests (500 Difficulty) in the sleeping quarters.
    • The bridge over the pit is triggered UP AND DOWN by a floor plate in front of the bridge. Each bridge has it's own trigger. Do not jump while the bridge is going up or down or you may fall into the pit.
  5. Keep heading north until you get to a long room with a throne.
  6. Take the passage to the north and then hang an immediate left. This is where the brick wall should have disappeared if you killed all Thugs in less than 90 minutes.
  7. Full-jump over the pit and keep going, turning right every chance you get and jumping pits.
  8. You will come to a long room full of Thugs on three different levels. Do not enter this room from the bottom or you will be swarmed and die. Go up the left or right passages to the top level and start fighting from there. All of the Thugs respawn once, so be ready.
  9. [OPTIONAL]: In this room you will see cages, some with a Trapped Townsperson. Kill all the Thugs and you can open a cage and free the Townsperson. Talk to her for the title "No Cage Can Hold Me" (this part can be buggy and may not work).
  10. Once all of the Thugs are dead, the doors will open and you can move on.
  11. Eventually you get to a room where Fiona is trapped in a cage. There are brick wall doors on the east and west sides activated by bookcases in the NE and NW corners of the room.

Rescuing Fiona

  1. On the right side of the room there are some tables containing Mixing Bowls and 4 bottles labeled A through D. There is also a Cooking Vat beside a table. On the left side of the room you will see a Recipe. Ignore the recipe! It will just get you killed. There is only one correct potion that will cure Fiona. Other combinations of potions will have various effects including: nothing happening, killing you, casting Poison Health on you, summoning a portal to the top of Palace at Sanamar, killing Fiona, or turning Fiona into a Wight Blade Sorcerer. Only one person in your group needs to mix a potion:
    1. Pick up Bottle A, Bottle C, and Bottle D.
    2. Hand Bottle A to the Mixing Bowl followed by Bottle C. This should get you a Green Potion.
    3. Hand Bottle C to the Mixing Bowl followed by Bottle D. This should get you a Purple Potion.
    4. Hand both bottles to one of the Cooking Vats. This should get you a Black Potion.
  2. Unlock the cage that holds Fiona (350 Difficulty) to let her out. Then hand her the Black Potion (only Black!). You only need one person from the group to hand her a potion.
  3. Have everyone talk to Fiona for a Braced Mana Forge Key. Only talk to her once the potion has been handed in!

Unknown Warrior

  1. If you want to obtain a Gear Shield then use the NW bookcase to enter the south side and pick up the Pile of random parts from the altar. The parts weigh 1,000 burden so don't pick them up unless you are going on with the Gear Shield part of the quest (you must be at least level 130+ to enter some of the dungeons for the shield quest).
  2. Use the SW bookcase to enter the north side passage. When you get to the doorway wait for the bridge then all cross the bridge to the center platform where The Unknown Warrior waits. Do not talk to The Unknown Warrior until you are ready to fight. His sword and shield can be debuffed before you start the fight. When he is about to die he portals out and several Thug Bosses will spawn. Kill them.
    • If you drop into the pit or die you can recall, talk to Ries and run back through the dungeon. The Thugs do not respawn.
    • Once the Thug Bosses are killed, there is a 5 minute delay before the bridge reappears and the far gate opens.
  3. Across the bridge to the north is a room with the five pieces of the Armor of Darkness. Pick up the item of your choice (timer is 13 days). The pieces are givable.
  4. If you do not want the Gear Shield then the quest ends here.

Gear Shield

  1. To continue on and get the Gear Shield, return to Xarabydun and give Nurino the Pile of random parts. He will instruct you to travel to Lord Rytheran's Private Sanctum. If you have not previously done the quest Lord Rytheran's Journal, you will need to begin it to gain entrance.
    • Route: Take the Neydisa Castle portal in the South wing of the Town Network. Then run to 74.7N, 18.5E and use the statue (not either of the two portals next to the statue).
  2. You will need to retrieve the two halves of the Key to the Lord's Sanctum or Cloister Key (see the map) then unlock the door to the east wing and jump over the acid pit, then before the final room you will pass an Ancient Chest that contains the Strange Mana Gem. Return the gem to Nurino who will then instruct you to travel to Lyceum of Knorr to retrieve a tome.
  3. Travel to the Halls of Knorr to the Collegium Occultus and retrieve the Large Empyrean Tome from near Master Malsivir. Note that you must have at least once turned in the seal from the Collegium Occultus Ring Quest in order to enter the portal. If you happen to have town criered the seal without handing it in, you cannot currently get another, you will need an envoy to fix it for you.
    • Route: Go to Stonehold and talk to Olcris, Nuhmudira's Student and then give him an M Note to him for a Knorr Portal Gem. Use the gem to be portaled to the Halls. Once inside, first give the book on the ground to golom, next give the Mead on ground to golem, last give the kite shield to golem. You can now go into the Collegium Occultus Anteroom portal to the south.
  4. Return to Xarabydun and give Nurino the Large Empyrean Tome. He will give you a readable copy, experience (30% up to Lvl 200), and a Gear Shield.
  5. [OPTIONAL]: Give your Gear Shield back to Nurino for experience (5% up to Lvl 200).

Maps

Dungeon Coordinates Wiki Map ACmaps
Thug Hideout 65.8S, 77.2E File:7E04.gif 7E04.gif --
Lord Rytheran's Private Sanctum 74.7N, 18.5E 00D8.gif --
Seat of Knorr Knorr Portal Gem -- 6444
Collegium Occultus Seat of Knorr -- 0044

Items

Quest Items

Pile of random parts Strange Mana Gem Large Empyrean Tome

Rewards

Gear Shield Interactions and Observations, 'Gear Knights' Sollerets of Darkness Leggings of Darkness Coat of Darkness Gauntlets of Darkness Helm of Darkness Braced Mana Forge Key

Experience Rewards


Title Rewards


Images

Lore & Dialog

Town Crier tells you, "Have you spoken to Nurino the Arcanum researcher above Xarabydun? He thinks there are clues about the nature of the clockwork soldiers, or Gear Knights as he calls them, in the cave where the desperados threatening Baishi and Lin were holed up."

Ulgrim the Unpleasant tells you, "Nurino? Nice guy, but I think the fumes from Xarabydun are getting to him. A suit of armor fell on him in the royal palace and now he thinks he sees 'Gear Knights' everywhere. Take it from me, he's crazy, and I know crazy."


Nurino tells you, "Greetings."
Nurino tells you, "My name is Nurino. I am a researcher for the Arcanum who specializes in ancient constructs. I've recently heard both rumors and reports of some strange parts being seen that could be a portion of some ancient form of Golem. I would be very interested in piecing together the truth of these rumors, and if they are true, piecing together this Golem itself."
Nurino tells you, "The majority of the reports have come from adventurers who were dealing with some problem with thugs. I sent a scout to look in the areas reported, but the pieces seem to have been moved. Perhaps the pieces can be found wherever these thugs have gone?"


You give Nurino Pile of random parts.
Nurino tells you, "Fascinating!"
Nurino tells you, "These appear to be exceptionally advanced when compared even to the most intricate Empyrean Golems. I've never seen anything like this."
Nurino sets the large gear aside and examines the head very carefully.
Nurino tells you, "There seems to be a great deal of interlocked parts in this head..."
Nurino tells you, "What's this? Some sort of socket? Hmmm..."
Nurino pulls out a book, flipping quickly through the pages and comparing diagrams to the socket in the head.
Nurino tells you, "It just might work..."
Nurino tells you, "In my studies, I've heard of a gem that should fit in this socket. The last known owner of this gem was the undead, Rytheran. As, last I heard, he was having problems in the Direlands, why don't you go, um, explore for this gem in his Library. if you happen to find this strange gem, and happen to accidently pocket it and return to me, we can see if I can make this golem function."

Nurino tells you, "You should begin your search for the Mana Gem in Rytheran's Library. It's the only place where I've heard reports of a gem that matches the general dimensions of the socket I found in the head of this golem-like contraption."


Nurino tells you, "Were you able to retrieve the gem from Rytheran's Library?"
You give Nurino Strange Mana Gem.
Nurino tells you, "Beautiful! It looks like it'll fit!"
Nurino flips the head over in his hand, working the gem into the socket with the other.
Nurino tells you, "Now, we'll see if this works..."
With a whirring click, the head begins to generate small internal lights and a crackling sound.
The Gear Knight Head yells, "Have at thee!"
The Gear Knight Head yells, "This is one Gear Knight you won't defeat so easily!"
The Gear Knight Head says, "Oh, where am I?"
The Gear Knight Head begins to spit out sparks.
The Gear Knight Head says, "Initiating diagnostic scan... Massive internal and external damage. Missing 95% of systems. Status: Critical."
The Gear Knight Head says, "Well, this is unfortunate..."
The Gear Knight Head spits out a gout of sparks and smoke.
The Gear Knight Head says, "Seek the *crack* book! Lyceum... Knorr... Tome. Directions... for *fizzle* Healing... Us."
The Gear Knight Head says, "Aetherium Core Failure. Shutting down..."
Nurino tells you, "Oh my..."
Nurino tells you, "This seems to be a lot more than a Golem."
Nurino tells you, "If I could garner your assistance once again, I was wondering if you could go retrieve this tome the Gear Knight head mentioned. If it still exists, it could be the key to bringing this being back."
Nurino tells you, "If this book is a guide for these beings, these Gear Knights, then it was likely a highly valued tome. Things of such an occult nature were usually stored, as I've been told by other adventurers who've been there, in the deeper sections of the Lyceum."
Nurino tells you, "If you could find your way into the Lyceum of Knorr, and find this occult tome, we may be able to unravel this mystery once and for all."
Nurino tells you, "I'll be here if you need me, seeing what I can make of these parts..."


Nurino tells you, "Before it... fizzled, the head noted the existence of a book in the Lyceum of Knorr. I leave it up to you to find your way to Knorr and retrieve this occult tome."
Nurino tells you, "Look in the deeper sections. The more valued an item was in the Lyceum, the deeper in it was placed."


Nurino tells you, "Have you found the tome mentioned by the head?"
You allow Nurino to examine your Large Empyrean Tome.
Nurino tells you, "Fascinating. Of course, it's written in Empyrean, and in the rather esoteric hand of a true scholar of mysteries. Let me take that and see if I can translate it for us both."
You hand over 1 of your Large Empyrean Tomes.
Nurino tells you, "This is amazing! The whole first section of this book appears to be a documentary of the Empyrean exploration of the Gear Knight world, as well as their interaction with the Gear Knights, up through the Olthoi Invasion and the collapse of the Portal Network!"
Nurino tells you, "I've never seen such a detailed study of a race of beings before. The whole second half of this book is filled with diagrams and notes on how these Gear Knights work. I don't even know where to begin..."
Nurino tells you, "Oh, sorry. I almost forgot you there for a minute. Please, let me give you this copy of the history. I'm afraid these diagrams defy simple translation."
You've earned 297,235,856 experience. (at level 216)
Nurino gives you Interactions and Observations, 'Gear Knights'.
Nurino tells you, "Also, I was able to fashion this large gear into something you may find useful."
Nurino gives you Gear Shield.


You give Nurino Gear Shield.
Nurino tells you, "Very well, I can always use this for my research.I can reward you thusly instead."
You've earned 49,539,309 experience.(at level 215)


You allow Nurino to examine your Interactions and Observations, 'Gear Knights'.
Nurino tells you, "Thank you, but I can read the original. That's for your collection, and for posterity."


Nurino tells you, "Thank you again for your assistance. In all my researches, I never expected to find an entire sentient race of golem-like creatures. I could spend my entire life researching and studying these Gear Knights!"

Notes