Gearcrafting: Difference between revisions
From Drunkapedia
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{|border=1 cellspacing=0 cellpadding=3 | {|border=1 cellspacing=0 cellpadding=3 | ||
!colspan=2|Salvage | !colspan=2|Salvage | ||
!{{Icon|Minor Gearcrafting Armature}} Minor | !{{Icon|Minor Gearcrafting Armature}} [[Minor Gearcrafting Armature|Minor]] | ||
!{{Icon|Moderate Gearcrafting Armature}} Moderate | !{{Icon|Moderate Gearcrafting Armature}} [[Moderate Gearcrafting Armature|Moderate]] | ||
!{{Icon|Major Gearcrafting Armature}} Major | !{{Icon|Major Gearcrafting Armature}} [[Major Gearcrafting Armature|Major]] | ||
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| {{Icon|Salvaged Amber}} || [[Salvaged Amber]] || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]] | | {{Icon|Salvaged Amber}} || [[Salvaged Amber]] || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]] |
Revision as of 22:17, 31 October 2009
Related topics: Gearcraft (Skill), Salvaging, Tinkering
Gearcrafting Salvage
Imbueing Trinkets
Note: This is currently bugged, your are supposed to be able to add one major, one moderate, and one minor to any loot trinket, however currently you fail when trying to add the minor.
Adding a major:
- Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the seven types of gearcrafting salvage.
- Combine the armature-salvage combination to a loot generated trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).