Gem of Impulse Quest: Difference between revisions

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== Quest Overview ==
== Quest Overview ==
Lockpick is required to get to the first dungeon portal.  Gathering the [[Crystal Nodule]]s is limited to level 1-25 characters, but they are not attuned and can be given to any character.
Lockpick is required to get to the first dungeon portal.  Gathering the [[Crystal Nodule]]s is limited to level 1-25 characters, but they are not attuned and can be given to any character.


== Walk Through ==
== Walk Through ==
<font color=green>'''Optional'''</font> Purchase the rumor [[Call for Adventurers!]] from one of the Gharu'ndim barkeeps.
<font color=green>'''Optional'''</font> - Purchase the rumor [[Call for Adventurers!]] from one of the Gharu'ndim barkeeps.
# Pick the locked door in Xarabydun to get to the [[Uninhabited Area]] portal.
# Head to [[Xarabydun]] and take all right turns until you reach a locked door in the sewer area.
# Kill a [[Mite Squire]] and loot a [[Guard Post Key]].
# Pick the locked door and keep left to get to the [[Uninhabited Area]] portal.
# Optionally, kill the [[Mite Warrior Princess]] and loot the 40 [[Discus]]es.
# When inside, go right at the cross and then keep left heading past a fire trap. Kill the [[Mite Squire]] here and loot the [[Guard Post Key]].
# Use this key to unlock a door in a by a [[Wood Golem]] in the dungeon.
# Kill the [[Mite Warrior Princess]] and loot the 40 [[Discus]]es - notice the lever activated door here.
# Optionally, pick the locked door and loot the [[Standing Orders|Forgotten Text]] from the Armory Chest.
# Run back ot the area with the [[Wood Golem]] and [[Shadow Sprite]] and use the key on the door here.
# Pull the lever (which can be reached without opening the door), to open the door in the Mite Warrior Princess' room.
# Pull the lever (which can be reached without opening the door), to open the door in the Mite Warrior Princess' room.
# Enter the [[Lightless Tunnels]] portal.
#* Optional step - Pick the locked door and loot the [[Standing Orders|Forgotten Text]] from the Armory Chest.
# Loot the [[Crystal Nodule]]s on the ground in this dungeon.
# Run back to the Mite area and through the doors before they shut, jump over the stone wall and enter the [[Lightless Tunnels]] portal.
# Hand a [[Crystal Nodule]] to [[Aino Lunnan-Shin]] to get a [[Gem of Impulse]].
# Go east from the drop and hug the left wall, head down the ramp in the K'nath room to a room filled with [[Crystal Nodule]]s - take as many as you want, they can be stored on a mule until the hand in timer expires.
# Hand a [[Crystal Nodule]] to [[Aino Lunnan-Shin]] to get a [[Gem of Impulse]] (one per week).


== Maps ==
== Maps ==
Line 48: Line 48:
  |        Dungeon = Xarabydun
  |        Dungeon = Xarabydun
  |    Coordinates = 41.9S, 16.2E
  |    Coordinates = 41.9S, 16.2E
|  Wiki Map File =
  |      ACmaps ID = 934B
  |      ACmaps ID = 02D2
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Uninhabited Area
  |        Dungeon = Uninhabited Area
  |    Coordinates = 41.9S, 16.2E
  |    Coordinates = 41.9S, 16.2E
|  Wiki Map File =
  |      ACmaps ID = 02D2
  |      ACmaps ID = 02D2
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Lightless Tunnels
  |        Dungeon = Lightless Tunnels
  |    Coordinates = 41.9S, 16.2E
  |    Coordinates = 41.9S, 16.2E
|  Wiki Map File =
  |      ACmaps ID = 02C6
  |      ACmaps ID = 02C6
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}


== Items ==  
== Items ==  
{{Item Table
{{Item Table|Caption=Quest Items
|Caption=Quest Items
| Armory Chest
|Crystal Nodule
| Crystal Nodule
|Forgotten Text
| Forgotten Text
}}
}}


{{Item Table
{{Item Table|Caption=Rewards
|Caption=Rewards
| Discus
|Discus
| Gem of Impulse
|Gem of Impulse
| Standing Orders
|Standing Orders
}}
}}


== Images ==
== Images ==
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
Image:Live.jpg|Caption
File:Gem of Impulse Quest Live 2.jpg
Image:Live.jpg|Caption
File:Gem of Impulse Quest Live 3.jpg
File:Gem of Impulse Quest Live 4.jpg
</gallery>
</gallery>


== Lore & Dialog ==
== Lore & Dialog ==
<font color=darkgoldenrod>
<font color=darkgoldenrod>Aino Lunnan-Shin tells you, "Greetings." You give Aino Lunnan-Shin Crystal Nodule.<br>
Aino Lunnan-Shin tells you, "Greetings." You give Aino Lunnan-Shin Crystal Nodule.
<font color=green>Aino's eyes light up at the sight of the geode.</font><br>
<br><br>
Aino Lunnan-Shin tells you, "Ah. A precious thing indeed."<br>
<font color=green>
<font color=green>She produces a few jeweler's tools and reworks the stone, chanting obscure spells to herself as she works. Soon, she hands back a fine gem.<br>
Aino's eyes light up at the sight of the geode.</font>
<br><br>
Aino Lunnan-Shin tells you, "Ah. A precious thing indeed."
<br><br>
<font color=green>
She produces a few jeweler's tools and reworks the stone, chanting obscure spells to herself as she works. Soon, she hands back a fine gem.
<br><br>
Aino Lunnan-Shin gives you Gem of Impulse.  
Aino Lunnan-Shin gives you Gem of Impulse.  
----
----
 
You give Bretself the Translator Forgotten Text.</font><br>
You give Bretself the Translator Forgotten Text.</font>
Bretself the Translator tells you, "Most interesting. It appears that the town of Xarabaydun holds a treasure I would not have suspected."<br>
<br><br>
<font color=green>Bretself the Translator gives you Standing Orders.</font></font>
Bretself the Translator tells you, "Most interesting. It appears that the town of Xarabaydun holds a treasure I would not have suspected."
<br><br>
<font color=green>
Bretself the Translator gives you Standing Orders.</font>
</font>
 
[[Category:Quest]]
[[Category:In Progress]]

Revision as of 12:39, 5 November 2009

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Gem of Impulse Quest
Level: ??
Type: Solo
Starts At: ??
Repeat: ??

Quest Overview

Lockpick is required to get to the first dungeon portal. Gathering the Crystal Nodules is limited to level 1-25 characters, but they are not attuned and can be given to any character.

Walk Through

Optional - Purchase the rumor Call for Adventurers! from one of the Gharu'ndim barkeeps.

  1. Head to Xarabydun and take all right turns until you reach a locked door in the sewer area.
  2. Pick the locked door and keep left to get to the Uninhabited Area portal.
  3. When inside, go right at the cross and then keep left heading past a fire trap. Kill the Mite Squire here and loot the Guard Post Key.
  4. Kill the Mite Warrior Princess and loot the 40 Discuses - notice the lever activated door here.
  5. Run back ot the area with the Wood Golem and Shadow Sprite and use the key on the door here.
  6. Pull the lever (which can be reached without opening the door), to open the door in the Mite Warrior Princess' room.
    • Optional step - Pick the locked door and loot the Forgotten Text from the Armory Chest.
  7. Run back to the Mite area and through the doors before they shut, jump over the stone wall and enter the Lightless Tunnels portal.
  8. Go east from the drop and hug the left wall, head down the ramp in the K'nath room to a room filled with Crystal Nodules - take as many as you want, they can be stored on a mule until the hand in timer expires.
  9. Hand a Crystal Nodule to Aino Lunnan-Shin to get a Gem of Impulse (one per week).

Maps

Dungeon Coordinates Wiki Map ACmaps
Xarabydun 41.9S, 16.2E -- 934B
Uninhabited Area 41.9S, 16.2E -- 02D2
Lightless Tunnels 41.9S, 16.2E -- 02C6

Items

Quest Items

Armory Chest Crystal Nodule Forgotten Text

Rewards

Discus Gem of Impulse Standing Orders

Images

Lore & Dialog

Aino Lunnan-Shin tells you, "Greetings." You give Aino Lunnan-Shin Crystal Nodule.
Aino's eyes light up at the sight of the geode.
Aino Lunnan-Shin tells you, "Ah. A precious thing indeed."
She produces a few jeweler's tools and reworks the stone, chanting obscure spells to herself as she works. Soon, she hands back a fine gem.
Aino Lunnan-Shin gives you Gem of Impulse.


You give Bretself the Translator Forgotten Text.
Bretself the Translator tells you, "Most interesting. It appears that the town of Xarabaydun holds a treasure I would not have suspected."
Bretself the Translator gives you Standing Orders.