Graphics: Difference between revisions

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* [[Announcements - 2010/06 - Shifting Gears#Teaser Images|Shifting Gears]]
* [[Announcements - 2010/06 - Shifting Gears#Teaser Images|Shifting Gears]]
** Landscape textures: grass, ice, desert etc
** Landscape textures: grass, ice, desert etc
* [[Winter’s Knight]]
** Pine Tree
* [[Shifting Shadows]]
** [[Barbers and Hairstyles|Hairstyles]]


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 12:10, 27 November 2011

Related topics: Graphical Errors, Frequently Asked Questions

Graphics Engine Updates

  • Darkness Ascendant
    • Colored lighting effects introduced. Many lights, including the sun and moon, will now cast colored light in both hardware and software modes.
  • Throne of Destiny expansion
    • AC: TD features an updated graphics engine that supports DirectX 9. Notable updates include:
      • Updated from DirectX 7 to DirectX 9 and from 16-bit to 32-bit texture buffers.
      • A complete texture update (6,500 textures).
      • Some low-poly models (such as Gromnies and Monougas) updated.
      • True Z-Buffering support.
      • Native window mode (no more need to patch the client.)
      • Anisotropic Filtering and V-Sync support.
      • Basic lighting effects on your character.
      • New pop-up windows for help system and trade skill interactions.
      • 3D models of people and creatures are now shown in the ID panel instead of an icon.
      • Software mode will no longer be supported.
      • Weather Effects including landscape fog left out of new code base due to performance issues.
  • Shifting Gears
    • Landscape distance fog reintroduced.

Model & Texture Updates

Click each event link to see some before & after images