Gurog Creation: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[From Darkness, Light]]
  |               Level = 200
  |     Related Quests = [[Nalicana's Test]], [[Bloodstone Investigation]], [[Gurog Kill Task]]
  |   Recommended Level =  
|            Updated = [[Blood From Stone]],<br>[[Feelings of Dread]]
  |          Quest Type = Solo
|
  |          Kill Task =  
|          Live Image =
  |         Starts With = [[Fayza]] (optional)
|  Live Image Caption =  
  |           Starts At = [[Xarabydun]] at 41.9S, 15.9E
  |          Quest Type = Solo/Group
  |               Route =  
  |          Kill Task = False
  |       Repeat Timer = 20 Hours
  |     Start Location = [[Gurog Ice Cave]]
  |   Time to Complete =  
  |               Timer = 20 hours
  |   Time to Complete = 30 minutes
  | Level Restrictions = None
  |   Level Suggestions = 200+
  |          Contracts = [[Contract for Gurog Creation]]
  |          Contracts = [[Contract for Gurog Creation]]
|        Item Rewards = 2 use [[Legendary Key]]
|          MMD Reward = 8
|    Luminance Reward = 15,000
|      Max XP Reward = 150,000,000xp
|              Titles = None
|        MMD Rewards = ??
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = True
}}
}}
== Quest Overview ==
== Overview ==
Investigate the origins of the [[Gurog]] race in the [[Frozen Valley]].  This quest coincides with both [[Nalicana's Test]] and [[Bloodstone Investigation]].  The [[Gurog Kill Task]] can also be completed at the same time.
Investigate the origins of the [[Gurog]] race in the [[Frozen Valley]].  


There is no level restriction on this quest, as there are no portals that must be used.  However, for the related quests level 200 is required.
* This quest coincides with both [[Nalicana's Test]] and [[Bloodstone Investigation]]. The [[Gurog Kill Task]] can also be completed at the same time.


== Walk Through ==
== Walkthrough & Notes ==
# Optional: Speak to [[Fayza]] in [[Xarabydun]].
# Travel to the [[Frozen Valley]], and enter the [[Gurog Ice Cave]] at 84.9N, 7.1W.
# Travel to the [[Frozen Valley]], and enter the [[Gurog Ice Cave]] at 84.9N 7.1W.
#* Route/Shortcut: [[Stonehold]] to [[Wisp Lake Cottages]] portal at 69.7S, 20.2W.
#* Route 1: Take the [[Snowy Valley]] portal (27.1S, 96.0E) in [[Tou-Tou]] for a short run west to the cave.
#* {{Optional}} After taking the shortcut, speak with [[Gregoria, Gurog Destroyer]] at 83.8N, 4.3W to first start the [[Gurog Kill Task]].
#* Route 2: If you are also completing the [[Gurog Kill Task]], take the [[Wisp Lake Cottages]] portal (69.7S 20.2W) outside of [[Stonehold]]. Then talk to [[Gregoria, Gurog Destroyer]] at 83.8N 4.3W.  From Gregoria's cottage, run west-northwest to a cliff at 85.3N 6.5W overlooking a frozen valley. Jump into the valley and hug the right wall until you reach the cave.
# One of the three gurogs in the first room drops the {{Itemlink|Entryway Key}} used on the second door (700 difficulty).
# One of the three gurogs in the first room drops the [[Entryway Key]] used on the second door (700 difficulty).
# Within the dungeon, each person will need to obtain the [[Torn Note]] and the [[Journal of a Soldier]].
# Within the dungeon, each person will need to obtain the [[Torn Note]] and the [[Journal of a Soldier]].
# Proceed straight ahead and go up the wooden ramp, then take the first left. The [[Journal of a Soldier]] is on the table surrounded by a few [[Gurog]].
# Proceed straight ahead and go up the wooden ramp, then take the first left. The {{Itemlink|Journal of a Soldier}} is on the table surrounded by a few [[Gurog]].
# Return to the main hallway, then proceed straight across to find the [[Cellar Key]]. It spawns on a corpse with a few [[Gurog]] around it.
# Return to the main hallway, then proceed straight across to find the {{Itemlink|Cellar Key}}. It spawns on a corpse with a few [[Gurog]] around it.
# Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
# Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
# The [[Torn Note]] is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
# The {{Itemlink|Torn Note}} is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
# After getting the note, give either the Torn Note or the Journal of a Soldier to the [[Mortified Soldier]] who is hiding behind the boxes in the same room.  He will give you a legendary key and not take either of the items from you.
# After getting the note, give either the Torn Note or the Journal of a Soldier to the [[Mortified Soldier]] who is hiding behind the boxes in the same room.  He will give you a legendary key and not take either of the items from you.
# Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.     
# Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.     
#* Note: The portal to the [[Frozen Tomb]] can then be used if you are completing [[Nalicana's Test]] or [[Bloodstone Investigation]].
#* {{Optional}} The portal to the [[Frozen Tomb]] can then be used if you are completing [[Nalicana's Test]] or [[Bloodstone Investigation]].
# Give both the note and the journal to [[Fayza]] in [[Xarabydun]] for rewards.
# Give both the note and the journal to [[Fayza]] in [[Xarabydun]] for rewards.
#* You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.
#* You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.


== Maps ==
Notes
* You must have both the note and the journal for the turn in.
* Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
* Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
 
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
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}}
}}


== Items ==  
== Rewards ==
{{Item Table Three|Caption=Quest Items|Entryway Key|Cellar Key|Torn Note|Journal of a Soldier}}
{{Rewards Table
 
|       Quest Task =  
{{Item Table Three|Caption=Rewards|Legendary Key}}
|     Item Reward =
 
* {{Icon Link|Legendary Key}}
== Experience Rewards ==
* {{Icon Link|Trade Note (250,000)}} (x8)
{{Quest Experience Table
  |   Max XP Reward = 150,000,000 | Percent of Level = 15 | Level Cap = 200
| Repeat Differs = False
| Luminance Reward = 10,000
|    Table Rows =
|    Title Reward =
{{Quest Task
|     Description = Give [[Torn Note]] and [[Journal of a Soldier]] to [[Fayza]] in Xarabydun.
  |           Max XP = 150,000,000
| Percent of Level = 15
  |        Level Cap = 200
}}
}}
}}


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Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Gurog Minion Live.jpg|Gurog Minion
File:Fayza Live.jpg|Fayza
File:Mortified Soldier Live.jpg|[[Mortified Soldier]]
File:Mortified Soldier Live.jpg|Mortified Soldier
File:Gurog Creation 1 Live.jpg|Portal Room with chests
File:Gurog Creation 1 Live.jpg|Portal Room with chests
File:Gurog Creation 2 Live.jpg|Legendary Chests in the portal room
File:Gurog Creation 2 Live.jpg|Legendary Chests in the portal room
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
:''Attempting turn in with just the journal or the note alone:''
=== Opening Dialog ===
:<font color=green>You allow Fayza to examine your Journal of a Soldier.</font>
:Fayza tells you, "I have been hearing rumors that a strange new creature has been spotted up in the icy north. Rumors have that it walks on two legs but has hair like an animal."
:<font color=darkgoldenrod>Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"</font>
:Fayza tells you, "Perhaps you could investigate for me and bring me back some information about where these creatures may have come from? I would be most appreciative if you would." Fayza tells you, "I would look around 7.1W 84.9N, as that is where I have heard of sightings."
:Fayza tells you, "Best of luck, and be careful."


----
=== Mortified Soldier ===
:<font color=darkgoldenrod>Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
:Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
:Mortified Soldier tells you, "What did we do?!"
:Mortified Soldier tells you, "What did we do?!"
----
 
:<font color=green>You allow Mortified Soldier to examine your Torn Note.
:You allow Mortified Soldier to examine your Torn Note.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Torn Notes.
:You hand over all of your Torn Notes.
:Mortified Soldier gives you Journal of a Soldier.
:Mortified Soldier gives you Journal of a Soldier.
:Mortified Soldier gives you Torn Note.</font>
:Mortified Soldier gives you Torn Note.
:Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
:Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
:<font color=green>Mortified Soldier gives you Legendary Key.</font>
:Mortified Soldier gives you Legendary Key.
:Mortified Soldier tells you, "And this note..."
:Mortified Soldier tells you, "And this note..."
:Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
:Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
:Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
:Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
:Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."</font>
:Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."
----
:<font color=green>You allow Fayza to examine your Journal of a Soldier.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Torn Notes.
:<font color=darkgoldenrod>Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
:Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
:Fayza tells you, "Thank you for bringing this to me."</font>
:You've earned 158,999,991 experience.
:You've earned 15,899 Luminance.
:Fayza gives you 8 Trade Notes (250,000).</font>


----
=== Rewards Dialog ===
:'''''Retired Dialog'''''
:You allow Fayza to examine your Journal of a Soldier.
:<font color=green>You allow Fayza to examine your Journal of a Soldier.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Torn Notes.
:You hand over all of your Torn Notes.
:You've earned 150,000,000 experience.</font>
:Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
:<font color=darkgoldenrod>Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
:Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
:Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
:Fayza tells you, "Thank you for bringing this to me."</font>
:Fayza tells you, "Thank you for bringing this to me."
:<font color=green>You've earned 10,000 Luminance.
:You've earned 150,000,000 experience.
:Fayza gives you Mana Forge Key.</font>
:You've earned 10,000 Luminance.
:Fayza gives you 8 Trade Notes (250,000).


----
=== Other Interactions ===
:You allow Fayza to examine your Journal of a Soldier.
:Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"


:<font color=darkgoldenrod>Fayza tells you, "I am still working with the information you brought me to try and figure out some more on those Gurogs"</font>
== Update History ==
:<font color=green>You must wait 13d 0h 0m 0s to be complete this quest again.</font>
{{Update History|
[[From Darkness, Light]]
* Quest introduced.


== Notes ==
[[Feelings of Dread]]
* You must have both the note and the journal for the turn in.
* [[Mana Forge Key]] reward changed to a [[Legendary Key]].
* Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
}}
* Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
* During the [[Feelings of Dread]] event the [[Mana Forge Key]] was removed and replaced with a [[Legendary Key]] reward.

Revision as of 13:19, 21 November 2014

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Gurog Creation
Level: 200
Type: Solo
Starts With: Fayza (optional)
Starts At: Xarabydun at 41.9S, 15.9E
Repeat: 20 Hours
Contracts: Contract for Gurog Creation

Overview

Investigate the origins of the Gurog race in the Frozen Valley.

Walkthrough & Notes

  1. Travel to the Frozen Valley, and enter the Gurog Ice Cave at 84.9N, 7.1W.
  2. One of the three gurogs in the first room drops the Entryway Key used on the second door (700 difficulty).
  3. Within the dungeon, each person will need to obtain the Torn Note and the Journal of a Soldier.
  4. Proceed straight ahead and go up the wooden ramp, then take the first left. The Journal of a Soldier is on the table surrounded by a few Gurog.
  5. Return to the main hallway, then proceed straight across to find the Cellar Key. It spawns on a corpse with a few Gurog around it.
  6. Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
  7. The Torn Note is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
  8. After getting the note, give either the Torn Note or the Journal of a Soldier to the Mortified Soldier who is hiding behind the boxes in the same room. He will give you a legendary key and not take either of the items from you.
  9. Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.
  10. Give both the note and the journal to Fayza in Xarabydun for rewards.
    • You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.

Notes

  • You must have both the note and the journal for the turn in.
  • Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
  • Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Gurog Ice Cave 84.9N, 7.1W -- --

Rewards

Experience: 150,000,000 (15% up to level 200)
Luminance: 10,000
Items:

Images

Click image for full size version.

Dialog

Opening Dialog

Fayza tells you, "I have been hearing rumors that a strange new creature has been spotted up in the icy north. Rumors have that it walks on two legs but has hair like an animal."
Fayza tells you, "Perhaps you could investigate for me and bring me back some information about where these creatures may have come from? I would be most appreciative if you would." Fayza tells you, "I would look around 7.1W 84.9N, as that is where I have heard of sightings."
Fayza tells you, "Best of luck, and be careful."

Mortified Soldier

Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
Mortified Soldier tells you, "What did we do?!"
You allow Mortified Soldier to examine your Torn Note.
You hand over all of your Journal of a Soldiers.
You hand over all of your Torn Notes.
Mortified Soldier gives you Journal of a Soldier.
Mortified Soldier gives you Torn Note.
Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
Mortified Soldier gives you Legendary Key.
Mortified Soldier tells you, "And this note..."
Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."

Rewards Dialog

You allow Fayza to examine your Journal of a Soldier.
You hand over all of your Journal of a Soldiers.
You hand over all of your Torn Notes.
Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
Fayza tells you, "Thank you for bringing this to me."
You've earned 150,000,000 experience.
You've earned 10,000 Luminance.
Fayza gives you 8 Trade Notes (250,000).

Other Interactions

You allow Fayza to examine your Journal of a Soldier.
Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"

Update History

From Darkness, Light

  • Quest introduced.

Feelings of Dread