Harvesting the Bulb of Mornings: Difference between revisions

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  |      Start Location = 22.2S, 8.6E
  |      Start Location = 22.2S, 8.6E
  |              Timer = 13 days
  |              Timer = 13 days
  |    Time to Complete = 30-40 minutes
  |    Time to Complete = Varies by group size
  |  Level Restrictions = 150+
  |  Level Restrictions = 150+
  |  Level Suggestions = 150+
  |  Level Suggestions = 150+
Line 36: Line 36:
== Quest Overview ==
== Quest Overview ==
* You must have completed [[Releasing the Light]] at least once in order to flag for this quest.
* You must have completed [[Releasing the Light]] at least once in order to flag for this quest.
* Harvest a seed from the [[Bulb of Mornings]] located near Neftet. However, you'll have to fight or run through many of Hoshino's spectral undead, [[Mu-miyah]], and [[Reedsharks]] to reach the Bulb.
 
* This quest is easily soloable by someone with a ranged attack, however, without a ranged attack killing the tentacles in the second part of the quest might be more difficult.
Harvest a seed from the [[Bulb of Mornings]] located near Neftet. Doing so frees a spirit who will help to defeat Hoshino.  Completing this quest permanently flags you for the [[Harvesting the Bulb of Harvests]] quest.
* Flags you for the [[Harvesting the Bulb of Harvests]] Quest
 
This quest can be done solo, most easily by a mage.  Missile toons can also solo, but with slightly higher difficulty.  For a melee character, doing this quest solo is very difficult.
 
Due to the collection mechanic in this quest (each person needs to collect 15 [[Delicate Desert Flower]]s), this quest is not recommended for large groups.  An ideal group is probably 3-5 people.  When doing this quest with more than a single fellow, you can easily spend 45 minutes or more in the flower collection portion alone.  All the bulb quests share this type of mechanic.


== Walk Through ==
== Walk Through ==
# Head to the [[Neftet Excavation Site]] on the outskirts of [[Neftet]] at 22.2S, 8.6E and speak with [[Kaltus]].
# Head to the [[Neftet Excavation Site]] on the outskirts of [[Neftet]] at 22.2S, 8.6E and speak with [[Kaltus]].
#* '''Route:''' Use the [[Lost City of Neftet Recall]] spell which drops you at 22.2S, 06.2E in the [[Encampment near Neftet]] then Run to 22.2S, 8.7E.
#* '''Route:''' Use the [[Lost City of Neftet Recall]] spell which drops you at 22.2S, 06.2E in the [[Encampment near Neftet]] then run to 22.2S, 8.7E.
# Enter the hole in the ground near the[[Neftet Excavation Site]] and keep going down through the tunnels until you reach a portal to the [[Temple of Mornings]]. The tunnels and Temple are filled with Neftet mu-miyah and spectral undead. The Temple drop is hot so be prepared.
# Enter the hole in the ground near the[[Neftet Excavation Site]] and keep going down through the tunnels until you reach a portal to the [[Temple of Mornings]]. The tunnels and Temple are filled with Neftet mu-miyah and spectral undead. The Temple drop can be hot so be prepared.
# In the Temple keep going upwards until you reach the top where you find the [[Sanctum Guardian Spirit]]. You can jump up to the plateau with the [[Sanctum Guardian Spirit]] and you'll be safe from the monsters below.
# In the Temple keep going upwards until you reach the top where you find the [[Sanctum Guardian Spirit]]. You can jump up to the top level with the [[Sanctum Guardian Spirit]] and you'll be safe from the monsters below.
#* Tip: From the drop, take the closest doorway in the center area and make all left turns to get to the top.  Then use a full shift jump to get up to the top of the platform.
# Talk to the [[Sanctum Guardian Spirit]] to receive a kill task for 10 of the mu-miyah/spectral undead. Kill them and talk to the [[Sanctum Guardian Spirit]] again to be portalled into the next dungeon.  
# Talk to the [[Sanctum Guardian Spirit]] to receive a kill task for 10 of the mu-miyah/spectral undead. Kill them and talk to the [[Sanctum Guardian Spirit]] again to be portalled into the next dungeon.  
#* '''Note: Mages and archers can easily perch from the top and never be in any danger.  
#* '''Note:''' Mages and archers can easily perch from the top and never be in any danger.  Melees are not so lucky, but can still imperil and vuln before attacking.  
# The next part is full of Reedsharks that are similar to those at Neftet. There are also usable [[Large Desert Flower]]s all over. If you use them they will spawn around 10 [[Sath'tik Tentacle]]s [[Sath'tik Tendril|Tendril]]s and [[Sath'tik Eyestalk|Eyestalk]]s that cast void and drain spells.
# The next part is full of reedsharks that are similar to those at Neftet. There are also usable [[Large Desert Flower]]s all over. If you use them they will spawn around 10 [[Sath'tik Tentacle]]s [[Sath'tik Tendril|Tendril]]s and [[Sath'tik Eyestalk|Eyestalk]]s that cast void and drain spells.
#* Note: As of the Dec 2012 patch, the tentacles no longer seem to deal void damage, and instead use regular drains
# You need to kill the tentacles and loot 15 [[Delicate Desert Flower]]s. The best strategy is to clear an area of reedsharks then use a flower and retreat a safe distance. If you are outside of the their drain and void radius then the tentacles are quite harmless and you can pick them off with a ranged attack.
# You need to kill the tentacles and loot 15 [[Delicate Desert Flower]]s. The best strategy is to clear an area of reedsharks then use a flower and retreat a safe distance. If you are outside of the their drain and void radius then the tentacles are quite harmless and you can pick them off with a ranged attack.
#* '''Note: You should only need to kill 3 or 4 spawns to get 15. Everyone on the quest needs 15.  
#* '''Note: ''' The flowers appear to have an approximate drop rate of about 40%.
# Go to the end of the dungeon and find the [[Bulb of Mornings]]. Use it and it will take all your [[Delicate Desert Flower]]s and give you a [[Seed of Essence]].
# At the end of the dungeon, you will find the [[Bulb of Mornings]]. Use it and it will take all your [[Delicate Desert Flower]]s and give you a [[Seed of Essence]].
# Return to [[Kaltus]] and hand him your [[Seed of Essence]] for your [[Xp]], [[Luminance]], a [[Legendary Seed of Mornings]] (casting device) and a [[Legendary Key]]. You will also be portaled to the Neftet Legendary Chest Room to use your key. If you don't want your orb, you can hand it to [[Calitoth]] for some xp and luminance instead.
#* '''Warning: ''' The surface portal in the room with the bulb drops inside the cave with the spectral creatures and Mu-miyah.  You most likely will want to recall and run back.
#* '''Note: The nearby surface portal will not actually take you back to the surface but rather to the bottom of the tunnels. It is better to run back from the Neftet recall unless you want to go through all the spectral undead and mu-miyah again.
# Return to [[Kaltus]] and hand him your [[Seed of Essence]] for your [[Xp]], [[Luminance]], [[Legendary Seed of Mornings]], and [[Legendary Key]]. You will also be portaled to the Neftet Legendary Chest Room to use your key. If you don't want your orb, you can hand it to [[Calitoth]] in the chest room for some xp and luminance instead.


== Maps ==
== Maps ==

Revision as of 09:26, 27 December 2013

Sisters of Light Quests

Releasing the Light - Harvesting the Bulb of Mornings - Harvesting the Bulb of Harvests - Harvesting the Bulb of Twilight - Hoshino Must Die



Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Harvesting the Bulb of Mornings
Level: ??
Type: Solo/Group
Starts At: ??
Time to Complete: Varies by group size
Repeat: ??
Contracts: Contract for First Sister

Quest Overview

Harvest a seed from the Bulb of Mornings located near Neftet. Doing so frees a spirit who will help to defeat Hoshino. Completing this quest permanently flags you for the Harvesting the Bulb of Harvests quest.

This quest can be done solo, most easily by a mage. Missile toons can also solo, but with slightly higher difficulty. For a melee character, doing this quest solo is very difficult.

Due to the collection mechanic in this quest (each person needs to collect 15 Delicate Desert Flowers), this quest is not recommended for large groups. An ideal group is probably 3-5 people. When doing this quest with more than a single fellow, you can easily spend 45 minutes or more in the flower collection portion alone. All the bulb quests share this type of mechanic.

Walk Through

  1. Head to the Neftet Excavation Site on the outskirts of Neftet at 22.2S, 8.6E and speak with Kaltus.
  2. Enter the hole in the ground near theNeftet Excavation Site and keep going down through the tunnels until you reach a portal to the Temple of Mornings. The tunnels and Temple are filled with Neftet mu-miyah and spectral undead. The Temple drop can be hot so be prepared.
  3. In the Temple keep going upwards until you reach the top where you find the Sanctum Guardian Spirit. You can jump up to the top level with the Sanctum Guardian Spirit and you'll be safe from the monsters below.
    • Tip: From the drop, take the closest doorway in the center area and make all left turns to get to the top. Then use a full shift jump to get up to the top of the platform.
  4. Talk to the Sanctum Guardian Spirit to receive a kill task for 10 of the mu-miyah/spectral undead. Kill them and talk to the Sanctum Guardian Spirit again to be portalled into the next dungeon.
    • Note: Mages and archers can easily perch from the top and never be in any danger. Melees are not so lucky, but can still imperil and vuln before attacking.
  5. The next part is full of reedsharks that are similar to those at Neftet. There are also usable Large Desert Flowers all over. If you use them they will spawn around 10 Sath'tik Tentacles Tendrils and Eyestalks that cast void and drain spells.
  6. You need to kill the tentacles and loot 15 Delicate Desert Flowers. The best strategy is to clear an area of reedsharks then use a flower and retreat a safe distance. If you are outside of the their drain and void radius then the tentacles are quite harmless and you can pick them off with a ranged attack.
    • Note: The flowers appear to have an approximate drop rate of about 40%.
  7. At the end of the dungeon, you will find the Bulb of Mornings. Use it and it will take all your Delicate Desert Flowers and give you a Seed of Essence.
    • Warning: The surface portal in the room with the bulb drops inside the cave with the spectral creatures and Mu-miyah. You most likely will want to recall and run back.
  8. Return to Kaltus and hand him your Seed of Essence for your Xp, Luminance, Legendary Seed of Mornings, and Legendary Key. You will also be portaled to the Neftet Legendary Chest Room to use your key. If you don't want your orb, you can hand it to Calitoth in the chest room for some xp and luminance instead.

Maps

Dungeon Coordinates Wiki Map ACmaps
Temple of Mornings 22.2S, 8.6E -- --

Items

Quest Items

Large Desert Flower Delicate Desert Flower Bulb of Mornings Seed of Essence

Rewards

Legendary Key Legendary Seed of Mornings

Retired Rewards

Seed of Mornings

Experience Rewards

Lore & Dialog

A voice in your mind says, "Hmmm... You do not seem to have the taint that these other invaders do..."
A voice in your mind says, "If you wish entry to this sacred place, then prove your worth. Slay ten of these Dark Falatacot-touched invaders: the children of the self-titled 'Sand Kings' and those spectres that serve the Avatar of the Book."
A voice in your mind says, "Do this, then return to me. I will accept it as proof of your intents here."


You have killed 10 Spectral Voidmages! Your task is complete!
A voice in your mind says, "Very well, you've proven to at least be an enemy of those trying to invade this place. Tread carefully once inside."


Using the Bulb of Mornings without any Delicate Desert Flowers in your inventory:
Attempting to pluck one of the seeds directly yields nothing... You think you'll need some other means to gather a seed from the bulb.
You look over the large plant. Unlike the rest of the temple and its denizens, the plant itself seems entirely pristine and unmarred. The plant itself seems to radiate a feeling of peaceful hope.


As you go to pick the flower, Sath'tik tentacles erupt from the ground around you!


Using the Bulb of Mornings without the full 15 Delicate Desert Flowers in your inventory:
As you examine the large plant, the Delicate Desert Flowers in your pack start to glow faintly. Perhaps with more of them, you could achieve your goal.


You offer up the Delicate Desert Flowers to the large plant. The flowers themselves glow momentarilly, and then are absorbed in the plant. A moment later, the plant releases a small glowing seed.
You hand over all of your Delicate Desert Flowers.


You allow Kaltus to examine your Seed of Essence.
Kaltus tells you, "Beautiful!".
You hand over 1 of your Seed of Essences.
Kaltus tells you, "This is... amazing!"
Kaltus tells you, "Even being warned what we may find, it's still breathtaking to see. Now, to see if Popkin's spell works..."
Kaltus chants over the seed, and a small wisp of light pours out of the seed and into his hand.
Kaltus tells you, "Oh good, it worked. Spirit-magic is such a touchy thing."
Kaltus tells you, "It's only a small fragment of her essence, but it's progress all the same. As for this seed, I think you may find it useful."

You've earned 210,046,659 experience.
You've earned 21,199 Luminance.
Kaltus gives you Seed of Mornings.

Kaltus tells you, "If you're interested, I'll likely need your assistance again in a couple weeks. The bulb should be ready to produce another seed by then."


You give Calitoth Legendary Seed of Mornings.
Calitoth tells you, "Thank you. I'll send this along to my mistress. Please, accept this gift in return."
You've earned 49,511,803 experience.
You've earned 1,000 Luminance.


Images

Click image for full size version.

Notes