Health: Difference between revisions

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imported>Arkalor
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[[Category:Attribute]]
[[Category:Attribute]]
[[Category:Game Concept]]

Revision as of 21:16, 13 December 2011

Description

Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is 341 and the current theoretical maximum is 652.7(?).

Formula

Endurance / 2


Spell Stacking