Heavy Weapons: Difference between revisions

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[[Category:Skill]]
[[Category:Skill]]
[[Category:Weapon Skill]]
[[Category:Weapon Skill]]
[[Category:Combat]]

Revision as of 21:00, 30 April 2012

Related topics: Skills, Weapons, Heavy Weaponry, Category:Weapon, Category:Heavy Weapon

Introduced:  Master of Arms


Heavy Weapons
Description Helps you wield heavy one handed melee weapons.
Formula (Strength + Coordination) / 3
Base Status Untrained
Cost to Train 6
Cost to Specialize 6
Buffs Heavy Weapon Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs Heavy Weapon Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Starting Equipment

Aluvian

Training Dirk

Empyrean & Viamontian

Training Ken

Gear Knight

Training Mace

Gharu'ndim

Training Stick

Sho, Umbraen, Penumbraen

Training Cestus

Tumerok

Training Trident

Undead

Training Battle Axe

Lugian

    • ??

Notes

  • Damage is calculated based on Strength.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat