Hieromancer's Armor: Difference between revisions
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* [[Image:A Boot Icon.png]] [[A Boot]] | * [[Image:A Boot Icon.png]] [[A Boot]] | ||
* [[Image:Another Boot Icon.png]] [[Another Boot]] | * [[Image:Another Boot Icon.png]] [[Another Boot]] | ||
* [[Image:Boots of the Vault Icon.png]] [[Boots of the Vault]] | |||
* [[Image:Small Pale Crystal Icon.png]] [[Pale Crystal]] | * [[Image:Small Pale Crystal Icon.png]] [[Pale Crystal]] | ||
* [[Image:Pale Crystal Icon.png]] [[Pale Crystal]] | * [[Image:Pale Crystal Icon.png]] [[Pale Crystal]] |
Revision as of 12:01, 10 September 2008
Quest Summary | |
---|---|
Quest Type | Solo |
XP Reward | |
XP Cap | |
Item Rewards | |
Title Reward | |
Starting location | |
Maps | |
Timer | |
Level Restrictions | |
Level Suggestions | |
Introduced in | Lonely in the World |
Walk Through
- Before beginning the quest you'll need to purchase or trade for an Peculiar Old Dagger sold by a random spawning wilderness vendor, Zairente Ra-Yao. You'll also need a Vial of Organic Acid, a random trophy drop on Bile Grievvers, Bane Grievvers and Harrower Grievvers.
- Use the acid on the dagger to obtain the Glittering Crystalline Key. Once you have the key, search for a Humming Crystal Portal, which spawns randomly in the wilderness (the portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
- You'll be portaled to a mountain peak in the direlands at 4.5S 81.2W. Use the key on the Strange Humming Crystal to obtain a Lyceum Recall Gem. This gem sends just the user (does not open a portal) to the Lyceum. There are also two tiable portals here that drop near the dungeon Hieromancers' Halls and can save lots of running later.
- Eaushi the Trainer
Items
- File:Vial of Organic Acid icon.png Vial of Organic Acid
- Peculiar Old Dagger
- Glittering Crystalline Key
- Strange Humming Crystal
- Lyceum Recall Gem
- Blue Orb
- Lightweight Tome
- Trunk Key
- Sasalia's Dress
- Slip of Paper
- A Boot
- Another Boot
- Boots of the Vault
- Pale Crystal
- Pale Crystal
- Pale Crystal
- Silver Kindling Stone
- Sea Blue Kindling Stone
- Sea Grey Kindling Stone
- Crescent Moons
Images
Lore & Dialog
The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...
The golem stirs to life at your touch. "Kiya auranil..." it grumbles, then pauses.
In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II."
"If you are a student, the written permission of the caloyer is required for me to send you to the trials."
The Trunk has been unlocked.
Your key is used up.
As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.
You give Eaushi the Trainer Blue Orb.
Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people."
Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years."
Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white.
Eaushi the Trainer gives you Globe of Auberean.
The ceaseless mountain winds whistle around Eaushi's facets.
You give Eaushi the Trainer Slip of Paper.
Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice."
North:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
West:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
East:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
The boots match! You're stylish now!