Hieromancer's Armor: Difference between revisions

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* [[Image:Lightweight Tome Icon.png]] [[Lightweight Tome]]
* [[Image:Lightweight Tome Icon.png]] [[Lightweight Tome]]
* [[Image:Trunk Key Icon.png]] [[Trunk Key]]
* [[Image:Trunk Key Icon.png]] [[Trunk Key]]
* [[Image: Icon.png]] [[Sasalia's Dress]]
* [[Image:Sasalia's Dress Icon.png]] [[Sasalia's Dress]]
* [[Image:Slip of Paper Icon.png]] [[Slip of Paper]]
* [[Image:Slip of Paper Icon.png]] [[Slip of Paper]]
* [[Image:A Boot Icon.png]] [[A Boot]]
* [[Image:A Boot Icon.png]] [[A Boot]]

Revision as of 14:17, 6 November 2008

Quest Summary
Quest Type Solo
XP Reward None
Item Rewards See Below
Title Reward None
Starting location Random
Maps ACmaps - Lyceum Training Grounds
ACmaps - Hieromancer's Halls
Timer None
Level Restrictions
Level Suggestions
Introduced in Lonely in the World

Walk Through

  1. Before beginning the quest you'll need to purchase or trade for an Peculiar Old Dagger sold by a random spawning wilderness vendor, Zairente Ra-Yao. You'll also need a Vial of Organic Acid, a random trophy drop on Bile Grievvers, Bane Grievvers and Harrower Grievvers.
  2. Use the acid on the dagger to obtain the Glittering Crystalline Key. Once you have the key, search for a Humming Crystal Portal, which spawns randomly in the wilderness (the portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
  3. You'll be portaled to a mountain peak in the direlands at 4.5S 81.2W. Use the key on the Strange Humming Crystal to obtain a Lyceum Recall Gem. This gem sends just the user (does not open a portal) to the Lyceum. There are also two tiable portals here that drop near the dungeon Hieromancers' Halls and can save lots of running later.
  4. Eaushi the Trainer

Items

Images

Lore & Dialog

The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...


The golem stirs to life at your touch. "Kiya auranil..." it grumbles, then pauses.
In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II."
"If you are a student, the written permission of the caloyer is required for me to send you to the trials."


The Trunk has been unlocked.
Your key is used up.
As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.


You give Eaushi the Trainer Blue Orb.
Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people."
Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years."
Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white.
Eaushi the Trainer gives you Globe of Auberean.
The ceaseless mountain winds whistle around Eaushi's facets.


You give Eaushi the Trainer Slip of Paper.
Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice."


North:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."

West:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."

East:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


The boots match! You're stylish now!


You give Eaushi the Trainer Small Pale Crystal.
Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth.
Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn."
You give Eaushi the Trainer Pale Crystal.
Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings.
Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."
You give Eaushi the Trainer Large Pale Crystal.
Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat.
Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer."