Housing: Difference between revisions
imported>Arkalor No edit summary |
imported>Arkalor (Text taken from Turbine's housing article) |
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{{Housing Links}} | {{Housing Links}} | ||
{{Related|House Hook|Housing Maintenance}} | {{Related|:Category:Housing|House Hook|Housing Commands|Housing Maintenance}} | ||
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"This is to be a place where you can bring your characters, their friends, and allegiance at the end of long hard day to share stories, hang your trophies and keep safe all the spoils of battle. Below are the most important details for prospective, and new, homeowners to know. ''Please note that you must have played the game for at least 15 days before you can purchase a dwelling.'' | |||
'''The House''' | |||
Houses come in three sizes: Cottages, Villas, and Mansions. Each housing type shares certain qualities with one another. '''All houses:''' | |||
* Have a number of hooks to display items and trophies. | |||
* Have at least one, and as many as five storage chests, that can hold 26 loose items and one full backpack of items. | |||
* Can be recalled to by the house owner via use of a special command. (See Housing Commands later in this document.) | |||
* Require upkeep on a monthly basis (with the exception of Residential Quarters, which require upkeep every 3 months). | |||
* Have level restrictions, and/or allegiance rank restrictions. | |||
* Require at least one writ and one unique trophy item to make the initial purchase. | |||
'''Residential Quarters:''' | |||
* Are found in various housing dungeons. | |||
* Contain 3 hooks: 2 wall hooks and 1 floor hook. | |||
* Contain a storage chest for keeping your items safe. | |||
* Require the purchaser be level 20+ to purchase. | |||
* Require 100,000 pyreals and 1 Writ of Refuge for purchase. | |||
'''Cottages:''' | |||
* Come in 3 unique styles. | |||
* Contain 50 hooks for your items (25 can be used simultaneously). | |||
* Contain a storage chest for keeping your items safe. | |||
* Require the purchaser be level 20+ to purchase. | |||
* Require 300,000 pyreals, 1 Writ of Refuge and 1 trophy item for initial purchase. | |||
'''Villas:''' | |||
* Come in 2 unique styles. | |||
* Contain 70 hooks for your items (50 can be used simultaneously). | |||
* Contain 2 storage chests for keeping your items safe. | |||
* Require the purchaser to be level 35+ to purchase. | |||
* Require 2,000,000 pyreals, 5 Writs of Refuge and 1 trophy item for initial purchase. | |||
'''Mansions:''' | |||
* Have one immense and awe-inspiring style. | |||
* Contain 100 hooks (All 100 can be used simultaneously). | |||
* Contain 5 storage chests for keeping your items safe. | |||
* Require the purchaser to be at least level 50 and a Rank 6 monarch!! | |||
* Require 10,000,000 pyreals, 20 Writs of Refuge and various other trophy items to purchase. | |||
'''Writs of Refuge''' | |||
A new form of currency was introduced to Asheron's Call for the purpose of purchasing and maintaining houses. The Writ of Refuge is an item granted by members of the Zaikhal Arcanum for performing certain tasks or retrieving and returning certain trophy items to them. These tasks are geared roughly toward the level of the purchaser of the home at each level. | |||
Arcanum Agents can be found in most cities and towns. Stop in and talk to one and he or she will tell you what items can be traded for writs. It is also possible to obtain writs through certain quests. | |||
'''Covenant Crystals''' | |||
Covenant Crystals appear wherever there is a home. It is used to purchase and pay maintenance on the home. They link the character to the home and to everything that is contained within." | |||
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== Notes == | |||
* During the [[Keep Your Enemies Closer]] event, player housing was first introduced, though it was not fully accessible or able to be purchased at the time. | |||
* During the [[Dark Majesty]] event, settlements became fully functioning and required writs of refuge and various items to purchase them. | |||
* During [[The Gathering Storm]] event, a once-per-character quest was introduced to gain a token which could be exchanged for a [[Writ of Refuge]]. An [[Arcanum Envoy]] also appeared that could accept the token in return for access to the Arcanum furniture shop. In addition, in an effort to help players locate settlements, settlement portals were added in various major cities around Dereth and no longer scattered across Dereth in various locales. | |||
* During the [[Betrayal]] event, Residential Quarters (AKA Apartments) were introduced to meet the high demand for housing at that time. | |||
[[Category:Game Concept]] | [[Category:Game Concept]] |
Revision as of 20:45, 14 March 2011
Related topics: Category:Housing, House Hook, Housing Commands, Housing Maintenance
"This is to be a place where you can bring your characters, their friends, and allegiance at the end of long hard day to share stories, hang your trophies and keep safe all the spoils of battle. Below are the most important details for prospective, and new, homeowners to know. Please note that you must have played the game for at least 15 days before you can purchase a dwelling. The House Houses come in three sizes: Cottages, Villas, and Mansions. Each housing type shares certain qualities with one another. All houses:
Residential Quarters:
Cottages:
Villas:
Mansions:
Writs of Refuge A new form of currency was introduced to Asheron's Call for the purpose of purchasing and maintaining houses. The Writ of Refuge is an item granted by members of the Zaikhal Arcanum for performing certain tasks or retrieving and returning certain trophy items to them. These tasks are geared roughly toward the level of the purchaser of the home at each level. Arcanum Agents can be found in most cities and towns. Stop in and talk to one and he or she will tell you what items can be traded for writs. It is also possible to obtain writs through certain quests. Covenant Crystals Covenant Crystals appear wherever there is a home. It is used to purchase and pay maintenance on the home. They link the character to the home and to everything that is contained within." |
<youtube>PX1EpnmjFzc" width="700</youtube> |
Notes
- During the Keep Your Enemies Closer event, player housing was first introduced, though it was not fully accessible or able to be purchased at the time.
- During the Dark Majesty event, settlements became fully functioning and required writs of refuge and various items to purchase them.
- During The Gathering Storm event, a once-per-character quest was introduced to gain a token which could be exchanged for a Writ of Refuge. An Arcanum Envoy also appeared that could accept the token in return for access to the Arcanum furniture shop. In addition, in an effort to help players locate settlements, settlement portals were added in various major cities around Dereth and no longer scattered across Dereth in various locales.
- During the Betrayal event, Residential Quarters (AKA Apartments) were introduced to meet the high demand for housing at that time.