Housing: Difference between revisions
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== Housing == | |||
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| | |"This is to be a place where you can bring your characters, their friends, and allegiance at the end of long hard day to share stories, hang your trophies and keep safe all the spoils of battle. Below are the most important details for prospective, and new, homeowners to know. ''Please note that you must have played the game for at least 15 days before you can purchase a dwelling.'' | ||
"This is to be a place where you can bring your characters, their friends, and allegiance at the end of long hard day to share stories, hang your trophies and keep safe all the spoils of battle. Below are the most important details for prospective, and new, homeowners to know. ''Please note that you must have played the game for at least 15 days before you can purchase a dwelling.'' | |||
'''The House''' | '''The House''' | ||
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Revision as of 14:06, 1 April 2011
Related topics: Category:Housing, Housing Commands | ||
Housing |
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"This is to be a place where you can bring your characters, their friends, and allegiance at the end of long hard day to share stories, hang your trophies and keep safe all the spoils of battle. Below are the most important details for prospective, and new, homeowners to know. Please note that you must have played the game for at least 15 days before you can purchase a dwelling.
The House Houses come in three sizes: Cottages, Villas, and Mansions. Each housing type shares certain qualities with one another. All houses:
Residential Quarters:
Cottages:
Villas:
Mansions:
Writs of Refuge A new form of currency was introduced to Asheron's Call for the purpose of purchasing and maintaining houses. The Writ of Refuge is an item granted by members of the Zaikhal Arcanum for performing certain tasks or retrieving and returning certain trophy items to them. These tasks are geared roughly toward the level of the purchaser of the home at each level. Arcanum Agents can be found in most cities and towns. Stop in and talk to one and he or she will tell you what items can be traded for writs. It is also possible to obtain writs through certain quests. Covenant Crystals Covenant Crystals appear wherever there is a home. It is used to purchase and pay maintenance on the home. They link the character to the home and to everything that is contained within." |
<youtube>PX1EpnmjFzc" width="700</youtube> |
Lore & Dialog
Broadcast message signalling that houses were now purchasable (October 29 2001)
You hear the clarion call of horns loud in the distance. The music rises and ebbs and then a susurration of voice magically tickles your ear. "Harken, Isparian. The Agents of the Arcanum stand ready. Ancient evil stalks the land in guises long thought dead. We require your assistance to combat these monstrosities. Whether the evil be a missionary, a knight, or an inquistitor, the end should be the same. Swift and sure. They strike in the forests and in the deserts. They strike in the Dires north and south and in the Obsidian Plains. Find them and destroy them."
Notes
- During the Keep Your Enemies Closer event, player housing was first introduced, though it was not fully accessible or able to be purchased at the time.
- During the Dark Majesty event, settlements became fully functioning and required writs of refuge and various items to purchase them.
- During The Gathering Storm event, a once-per-character quest was introduced to gain a token which could be exchanged for a Writ of Refuge. An Arcanum Envoy also appeared that could accept the token in return for access to the Arcanum furniture shop. In addition, in an effort to help players locate settlements, settlement portals were added in various major cities around Dereth and no longer scattered across Dereth in various locales.
- During the Betrayal event, Residential Quarters (AKA Apartments) were introduced to meet the high demand for housing at that time.
- During the A New Threat event, a 30 day timer on the purchase of houses (not apartments) was added.