Item Sets: Difference between revisions
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imported>Rhesus No edit summary |
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|[[Flame Proof Set]] | |[[Flame Proof Set]] | ||
|[[Fire Protection (Spell) | Fire Protection]] | |[[Fire Protection (Spell) | Fire Protection]] | ||
| | |[[Lightning Protection]] | ||
|- | |- | ||
|[[Hardened Set]] | |[[Hardened Set]] | ||
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|[[Interlocking Set]] | |[[Interlocking Set]] | ||
|[[Piercing Protection (Spell) | Piercing Protection]] | |[[Piercing Protection (Spell) | Piercing Protection]] | ||
| | |[[Acid Protection]] | ||
|- | |- | ||
|[[Lightning Proof Set]] | |[[Lightning Proof Set]] | ||
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|[[Soldier's Set]] | |[[Soldier's Set]] | ||
|[[Axe (Skill)|Axe]]<br>[[Dagger (Skill)|Dagger]]<br>[[Mace (Skill)|Mace]]<br>[[Spear (Skill)|Spear]]<br>[[Staff (Skill)|Staff]]<br>[[Sword (Skill)|Sword]]<br>[[Unarmed Combat (Skill)|Unarmed Combat]] | |[[Axe (Skill)|Axe]]<br>[[Dagger (Skill)|Dagger]]<br>[[Mace (Skill)|Mace]]<br>[[Spear (Skill)|Spear]]<br>[[Staff (Skill)|Staff]]<br>[[Sword (Skill)|Sword]]<br>[[Unarmed Combat (Skill)|Unarmed Combat]] | ||
| | |[[Melee Defense]] | ||
|- | |- | ||
|[[Swift Set]] | |[[Swift Set]] | ||
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|[[Armor Tinkering (Skill)|Armor Tinkering]]<br>[[Item Tinkering (Skill)|Item Tinkering]]<br>[[Magic Item Tinkering (Skill)|Magic Item Tinkering]]<br>[[Weapon Tinkering (Skill)|Weapon Tinkering]] | |[[Armor Tinkering (Skill)|Armor Tinkering]]<br>[[Item Tinkering (Skill)|Item Tinkering]]<br>[[Magic Item Tinkering (Skill)|Magic Item Tinkering]]<br>[[Weapon Tinkering (Skill)|Weapon Tinkering]] | ||
|[[Salvaging (Skill)|Salvaging]] | |[[Salvaging (Skill)|Salvaging]] | ||
|- | |- | ||
|[[Wise Set]] | |[[Wise Set]] |
Revision as of 06:45, 16 January 2009
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only active when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded
In the 100th patch non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel.
Quest Sets
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Loot Sets
Loot generated Item Sets were first introduced in the Ancient Powers event as part of the new loot tier.
In addition to spells, some armor contains an attribute set. The basic concept of attribute sets is simple; the more pieces of armor from a certain set you wear, the larger the bonus it provides.
Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set. First, it will always have a wield requirement of 180+. Second, it will say what set it is a part of at the very top of the ID window.
You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.
Note: Armor Attribute Set bonuses cap out at 5 pieces. Wearing more than 5 pieces from the same set will yield no additional bonus.
* Possibly bugged. See set for more details.
Notes
- Armor with attribute sets have a level 180+ wield requirement.
- Currently, you can only obtain armor with attribute sets from Mana Forge and Faction Stronghold chests.