Item Sets: Difference between revisions
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== [[Cloaks|Cloak]] Sets == | |||
{|class="wikitable sortable" | |||
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!Weave of | |||
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|[[Alchemy]] | |||
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|[[Arcane Lore]] | |||
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|[[Armor Tinkering]] | |||
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|[[Assess Person]] | |||
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|[[Axe]] | |||
|- | |||
|[[Bow]] | |||
|- | |||
|[[Cooking]] | |||
|- | |||
|[[Creature Enchantment]] | |||
|- | |||
|[[Crossbow]] | |||
|- | |||
|[[Dagger]] | |||
|- | |||
|[[Deception]] | |||
|- | |||
|[[Fletching]] | |||
|- | |||
|[[Healing]] | |||
|- | |||
|[[Item Enchantment]] | |||
|- | |||
|[[Item Tinkering]] | |||
|- | |||
|[[Leadership]] | |||
|- | |||
|[[Life Magic]] | |||
|- | |||
|[[Loyalty]] | |||
|- | |||
|[[Mace]] | |||
|- | |||
|[[Magic Defense]] | |||
|- | |||
|[[Magic Item Tinkering]] | |||
|- | |||
|[[Mana Conversion]] | |||
|- | |||
|[[Melee Defense]] | |||
|- | |||
|[[Missile Defense]] | |||
|- | |||
|[[Salvaging]] | |||
|- | |||
|[[Spear]] | |||
|- | |||
|[[Staff]] | |||
|- | |||
|[[Sword]] | |||
|- | |||
|[[Thrown Weapons]] | |||
|- | |||
|[[Two Handed Combat]] | |||
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|[[Unarmed Combat]] | |||
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|[[Void Magic]] | |||
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|[[War Magic]] | |||
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|[[Weapon Tinkering]] | |||
|- | |||
|[[Assess Creature]] | |||
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|} | |||
=== Notes === | |||
* Missing Skills: [[Gearcrafting]], [[Jump]], [[Lockpick]], [[Run]] | |||
* Each level a [[Cloak]] acquires will increase the set skill by +2. | |||
== Notes == | == Notes == |
Revision as of 15:58, 3 November 2011
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded
In the 100th patch non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the Shedding Skin patch item sets were added to Rare armor and weapons.
Quest Sets
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Rare Item Sets
Loot Sets
Loot generated Item Sets were first introduced in the Ancient Powers event as part of the new loot tier.
In addition to spells, some armor contains an attribute set. The basic concept of attribute sets is simple; the more pieces of armor from a certain set you wear, the larger the bonus it provides.
- Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set. First, it will always have a wield requirement of 180+. Second, it will say what set it is a part of at the very top of the ID window.
- You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.
- With the exception of the Dedication Set, loot generated set bonuses cap out at 5 pieces. Wearing more than 5 pieces from the same set will yield no additional bonus.
- You do not have to be able to activate armor with attribute sets in order to get the set bonus. As long as you can put the armor on, you'll receive the set bonus. This is a good tip for people trying to develop suits for tinkerers and crafters.
Cloak Sets
Notes
- Missing Skills: Gearcrafting, Jump, Lockpick, Run
- Each level a Cloak acquires will increase the set skill by +2.
Notes
- In Shedding Skin new sets were added for rare weapons and armor.
- During the Cloak of Darkness event new sets appeared on cloaks.