Item Tinkering: Difference between revisions

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== Materials ==
== Materials ==
{|class=wikitable
{|class=wikitable
!Material
!width=110|Material
!Modification
!Modification
|-
|-
|[[Image:Salvaged Copper Icon.png]] [[Salvaged Copper|Copper]]
| [[Image:Salvaged Copper Icon.png]] [[Salvaged Copper|Copper]]
|
|Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.
 
|-
|-
|[[Image:Salvaged Ebony Icon.png]] [[Salvaged Ebony|Ebony]]
| [[Image:Salvaged Ebony Icon.png]] [[Salvaged Ebony|Ebony]]
|
|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.
 
|-
|-
|[[Image:Salvaged Gold Icon.png]] [[Salvaged Gold|Gold]]
| [[Image:Salvaged Gold Icon.png]] [[Salvaged Gold|Gold]]
|
|Apply this material to a treasure-generated item to raise the item's value by 25%.
 
|-
|-
|[[Image:Salvaged Linen Icon.png]] [[Salvaged Linen|Linen]]
| [[Image:Salvaged Linen Icon.png]] [[Salvaged Linen|Linen]]
|
|Apply this material to a treasure-generated item to reduce the item's burden by 25%.
 
|-
|-
|[[Image:Salvaged Moonstone Icon.png]] [[Salvaged Moonstone|Moonstone]]
| [[Image:Salvaged Moonstone Icon.png]] [[Salvaged Moonstone|Moonstone]]
|
|Apply this material to a treasure-generated item to increase its maximum mana by 100.
 
|-
|-
|[[Image:Salvaged Pine Icon.png]] [[Salvaged Pine|Pine]]
|[[Image:Salvaged Pine Icon.png]] [[Salvaged Pine|Pine]]
|
|Apply this material to treasure-generated armor to reduce the item's value by 25%.
 
|-
|-
|[[Image:Salvaged Porcelain Icon.png]] [[Salvaged Porcelain|Porcelain]]
| [[Image:Salvaged Porcelain Icon.png]] [[Salvaged Porcelain|Porcelain]]
|
|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.
 
|-
|-
|[[Image:Salvaged Silk Icon.png]] [[Salvaged Silk|Silk]]
| [[Image:Salvaged Silk Icon.png]] [[Salvaged Silk|Silk]]
|
|Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft.
 
|-
|-
|[[Image:Salvaged Silver Icon.png]] [[Salvaged Silver|Silver]]
| [[Image:Salvaged Silver Icon.png]] [[Salvaged Silver|Silver]]
|
|Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.
 
|-
|-
|[[Image:Salvaged Teak Icon.png]] [[Salvaged Teak|Teak]]
| [[Image:Salvaged Teak Icon.png]] [[Salvaged Teak|Teak]]
|
|Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.
 
|}
|}



Revision as of 11:53, 7 April 2011

Related topics: Skills, Crafting, Tinkering, Item Tinkering, Category:Item Tinkering

Item Tinkering
Description Lets you improve many items (including weapons and armor) in certain basic ways.
Formula (Focus + Coordination) / 2
Base Status Untrained - Trained for free on Gharu'ndim, and on Lugians with changed innate abilities.
Cost to Train 2
Cost to Specialize 0 - specialized via Yoshi's Essence augment.
Buffs Item Tinkering Expertise (Spell), Coordination (Spell), Focus (Spell)
Debuffs Item Tinkering Ignorance (Spell), Clumsiness (Spell), Bafflement (Spell)

Materials

Material Modification
Copper Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.
Ebony Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.
Gold Apply this material to a treasure-generated item to raise the item's value by 25%.
Linen Apply this material to a treasure-generated item to reduce the item's burden by 25%.
Moonstone Apply this material to a treasure-generated item to increase its maximum mana by 100.
Pine Apply this material to treasure-generated armor to reduce the item's value by 25%.
Porcelain Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.
Silk Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft.
Silver Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.
Teak Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.

Notes

  • Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
  • During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat