Jump: Difference between revisions

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imported>An Adventurer
m (moved Jump (Skill) to Jump)
imported>An Adventurer
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{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#CCC5A3 colspan=2| <big>Jump</big>
!bgcolor=#CCC5A3 colspan=2| {{Icon|Jump}} <big>Jump</big>
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|bgcolor=#d0d0d0 width=150px| Description
|bgcolor=#d0d0d0 width=150px| Description

Revision as of 12:05, 23 January 2011

Related topics: Skills

Jump
Description Helps you jump higher and fall farther without taking damage.
Formula (Strength + Coordination) / 2
Base Status Trained
Cost to Train 0
Cost to Specialize 4
Buffs Jumping Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs Jumping Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Notes

  • All characters have this skill trained for free.
  • The Jump skill is a 10-to-1 conversion to Feet, so anyone with a jump skill of 350 can jump up to 35 feet high.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat