Leather Salvage: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Tlosk
No edit summary
imported>Arkalor's Bot
m (Text replace - "* [[:Special:Whatlinkshere/{{PAGENAME}} | Recipes]] which call for {{PAGENAME}}. * Does not stack." to "* Does not stack.")
Line 17: Line 17:
}}
}}
==Notes==
==Notes==
* [[:Special:Whatlinkshere/{{PAGENAME}} | Recipes]] which call for {{PAGENAME}}.
* Does not stack.
* Does not stack.
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
Line 24: Line 23:
* Salvaged Leather got a use during the [[A Swelling Tide]] event
* Salvaged Leather got a use during the [[A Swelling Tide]] event


 
[[Category:Special Tinkering Salvage]]
[[Category:Salvage]]

Revision as of 06:43, 12 October 2012

Introduced:  Repercussions Related Quests:  Salvaging Updated:  A Swelling Tide, Master of Design


Leather Salvage (100)
Value: Variable
100 Burden Units

A strip of leather material salvaged from old items.

Workmanship: Variable

Salvaged from ?? items

Special Properties: Bonded

Apply this material to a treasure-generated item in order to render the item "Retained." Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.

Notes

  • Does not stack.
  • In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
  • Does not require any skill to apply.
  • Renders an item Retained
  • Salvaged Leather got a use during the A Swelling Tide event