Meeting Hall: Difference between revisions
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|valign=top|[[Image:Meeting Hall (Yaraq).jpg|thumb|Inside the Yaraq Meeting Hall]] | |valign=top|[[Image:Meeting Hall (Yaraq).jpg|thumb|Inside the Yaraq Meeting Hall]] | ||
|valign=top|[[Image:Meeting Hall (Yaraq) 2.jpg|thumb|Meeting in Session]] | |||
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[[Category:Location]] | [[Category:Location]] | ||
[[Category:Dungeon]] | [[Category:Dungeon]] |
Revision as of 13:21, 3 January 2009
Meeting Halls were introduced to allow players a location to meet without fear of Portal Storms. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
Meeting Halls are one of the few locations where privies are found.
Locations
- Al-Arqas - 31.9S, 14.3E
- Al-Jalima - 7.5N, 5.7E
- Arwic - 33.N, 55.8E
- Baishi - 49.7S, 61.9E
- Cragstone - 25.9N, 47.1E
- Eastham - 19.1N, 64.2E
- Glenden Wood - 30.3N, 25.6E
- Hebian-To - 38.9S, 86.6E
- Holtburg - 41.3N, 34.9E
- Khayyaban - 47.6S, 26.4E
- Lin - 54.8S, 73.2E
- Lytelthorpe - 1.1N, 49.1E
- Mayoi - 61.6S, 83.4E
- Nanto - 52.7S, 80.1E
- Qalaba'r - 74.6S, 20.6E
- Rithwic - 10.3N, 57.0E
- Samsur - 2.8S 19.7E
- Sawato - 28.7S, 60.3E
- Tou-Tou - 28.3S, 95.3E
- Tufa - 14.1S, 4.4E
- Uziz - 25.7S, 30.0E
- Yanshi - 12.5S, 42.8E
- Yaraq - 21.4S, 0.6W
- Zaikhal - 13.4NS, 0.7E