Melee Defense: Difference between revisions

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=== Formula ===
=== Formula ===
([[Quickness]] + [[Coordination]]) / 3
([[Quickness]] + [[Coordination]]) / 3
=== Spell Stacking ===
See [[Coordination]] and [[Quickness]] for additional stacking information.
{|border=1 cellpadding=3 cellspacing=0
|+'''Spells stack vertically and override horizontally.'''
|-
| +100 || [[Sticky Melee]]
| +40 || [[Aura of Defense]]
| +35 || [[Melee Defense Self VI]]
| +30 || [[Melee Defense Self V]]
|-
| +20 || [[Epic Invulnerability]]
| +15 || [[Major Invulnerability]]
| +10 || [[Moderate Invulnerability]]
| +5 || [[Minor Invulnerability]]
|-
| +250 || [[Prodigal Invulnerability]]
| ||
| ||
| ||
| ||
|-
|}


[[Category:Skill]]
[[Category:Skill]]
[[Category:Defense Skill]]
[[Category:Defense Skill]]

Revision as of 15:27, 22 August 2008

Description

Helps you evade melee (hand-to-hand) attacks.


Skill Costs

Train: 10
Specialize: 10


Formula

(Quickness + Coordination) / 3


Spell Stacking

See Coordination and Quickness for additional stacking information.

Spells stack vertically and override horizontally.
+100 Sticky Melee +40 Aura of Defense +35 Melee Defense Self VI +30 Melee Defense Self V
+20 Epic Invulnerability +15 Major Invulnerability +10 Moderate Invulnerability +5 Minor Invulnerability
+250 Prodigal Invulnerability