Melee Weapon Template: Difference between revisions
From Drunkapedia
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* For UA weapons, set the '''Weapon Type''' to '''Unarmed Combat'''. | * For UA weapons, set the '''Weapon Type''' to '''Unarmed Combat'''. | ||
* If the weapon is attuned to a player (only that player can wield), set '''Player Attuned''' to '''True'''. | * If the weapon is attuned to a player (only that player can wield), set '''Player Attuned''' to '''True'''. | ||
* If a weapon has an unusual requirement, enter the full text of the req under '''Special Req'''. | |||
* If an item is a [[Rare]], add '''Rare Number = ??''' to the {{tl|Intro}} template. | * If an item is a [[Rare]], add '''Rare Number = ??''' to the {{tl|Intro}} template. | ||
* Add categories for any special properties, the page will automatically be categorized as a [[:Category:Weapon|Weapon]] and the weapon type. | * Add categories for any special properties, the page will automatically be categorized as a [[:Category:Weapon|Weapon]] and the weapon type. | ||
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| Live Image = Live.jpg | | Live Image = Live.jpg | ||
| Live Image Caption = | | Live Image Caption = | ||
| | |||
| Value = | | Value = | ||
| Burden = | | Burden = | ||
| Description = | | Description = | ||
| Special Properties = | | Special Properties = | ||
| | |||
| Damage = | | Damage = | ||
| Buffed Damage = | | Buffed Damage = | ||
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| Bonus to Missile = | | Bonus to Missile = | ||
| Bonus to Magic = | | Bonus to Magic = | ||
| | |||
| Player Attuned = | | Player Attuned = | ||
| Level Req = | | Level Req = | ||
| Base Weapon Req = | | Base Weapon Req = | ||
| Buffed Weapon Req = | | Buffed Weapon Req = | ||
| Special Req = | |||
| Spells = | | Spells = | ||
| Activation Reqs = | | Activation Reqs = | ||
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| Cannot Be Sold = False | | Cannot Be Sold = False | ||
}} | }} | ||
==Notes== | == Notes == | ||
* ?? | * ?? | ||
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| Live Image = Live.jpg | | Live Image = Live.jpg | ||
| Live Image Caption = | | Live Image Caption = | ||
| | |||
| Value = | | Value = | ||
| Burden = | | Burden = | ||
| Description = | | Description = | ||
| Special Properties = | | Special Properties = | ||
| | |||
| Damage = | | Damage = | ||
| Element = | | Element = | ||
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| Bonus to Missile = | | Bonus to Missile = | ||
| Bonus to Magic = | | Bonus to Magic = | ||
| | |||
| Player Attuned = | | Player Attuned = | ||
| Level Req = | | Level Req = | ||
| Base Weapon Req = | | Base Weapon Req = | ||
| Buffed Weapon Req = | | Buffed Weapon Req = | ||
| Special Req = | |||
| Cannot Be Sold = False | | Cannot Be Sold = False | ||
}} | }} | ||
==Notes== | == Notes == | ||
* ?? | * ?? | ||
Revision as of 04:21, 29 June 2009
Related topics: Page Templates, Weapons, Magic Caster Template, Missile Weapon Template, {{Melee Weapon}}, {{Intro}}
This template is used for individual weapon pages. Leave blank any items that do not apply.
- Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ).
- For UA weapons, set the Weapon Type to Unarmed Combat.
- If the weapon is attuned to a player (only that player can wield), set Player Attuned to True.
- If a weapon has an unusual requirement, enter the full text of the req under Special Req.
- If an item is a Rare, add Rare Number = ?? to the {{Intro}} template.
- Add categories for any special properties, the page will automatically be categorized as a Weapon and the weapon type.
- When possible add a screen shot of the stats ID panel on the talk page for future reference.
Wiki Code
Weapon With Spells
{{Intro | Patch Introduced = | Related Quests = | Updated = }} {{Melee Weapon | Weapon Type = | Name = | Icon Image = Icon.png | Live Image = Live.jpg | Live Image Caption = | | Value = | Burden = | Description = | Special Properties = | | Damage = | Buffed Damage = | Element = | Speed = | Buffed Speed = | Bonus to Attack = | Buffed Attack = | Bonus to Defense = | Buffed Defense = | Bonus to Missile = | Bonus to Magic = | | Player Attuned = | Level Req = | Base Weapon Req = | Buffed Weapon Req = | Special Req = | Spells = | Activation Reqs = | Spellcraft = | Mana = | Mana Cost = | Cannot Be Sold = False }} == Notes == * ?? [[Category:<Special Property>]]
Weapon Without Spells
{{Intro | Patch Introduced = | Related Quests = | Updated = }} {{Melee Weapon | Weapon Type = | Name = | Icon Image = Icon.png | Live Image = Live.jpg | Live Image Caption = | | Value = | Burden = | Description = | Special Properties = | | Damage = | Element = | Speed = | Bonus to Attack = | Bonus to Defense = | Bonus to Missile = | Bonus to Magic = | | Player Attuned = | Level Req = | Base Weapon Req = | Buffed Weapon Req = | Special Req = | Cannot Be Sold = False }} == Notes == * ?? [[Category:<Special Property>]]
Example
See Red Rune Silveran Sword for the results of the example code below:
{{Intro | Patch Introduced = [[From the Darkest Depths]] | Related Quests = [[Tracking Grael]] | Updated = }} {{Melee Weapon | Weapon Type = Sword | Name = Red Rune Silveran Sword | Icon Image = Red Rune Silveran Sword Icon.png | Live Image = Red Rune Silveran Sword Live.jpg | Live Image Caption = Red Rune Silveran Sword | Value = 20,000 | Burden = 450 | Description = A fine sword crafted by Silveran smiths, once commissioned by Varicci on Ispar for the Royal Armory. | Special Properties = [[Crushing Blow]], [[Biting Strike]], [[Resistance Cleaving: Slashing]] | Damage = 31 - 62 | Buffed Damage = 42 - 84 | Element = Slashing/Piercing | Speed = Average (35) | Buffed Speed = 0 | Bonus to Attack = 15 | Buffed Attack = 32 | Bonus to Defense = 10 | Buffed Defense = 27 | Bonus to Missile = | Bonus to Magic = | Level Req = 140 | Player Attuned = | Base Weapon Req = | Buffed Weapon Req = | Spells = [[Moderate Sword Aptitude]], [[Infected Caress]], [[Elysa's Sight]], [[Cragstone's Will]], [[Atlan's Alacrity]] | Activation Reqs = Arcane Lore: 180 | Spellcraft = 500 | Mana = 8000 | Mana Cost = 20 | Cannot Be Sold = False }} ==Notes== * One of the [[Red Rune Silveran Weapons]]. * May be traded, quest is once per character. [[Category:Crushing Blow]] [[Category:Biting Strike]] [[Category:Resistance Cleaving]]