Missile Defense: Difference between revisions
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|bgcolor=#d0d0d0| Buffs | |bgcolor=#d0d0d0| Buffs | ||
| [[Impregnability (Spell)]], [[Coordination (Spell)]], [[ | | [[Impregnability (Spell)]], [[Coordination (Spell)]], [[Quickness (Spell)]] | ||
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|bgcolor=#d0d0d0| Debuffs | |bgcolor=#d0d0d0| Debuffs | ||
| [[Defenselessness (Spell)]], [[ | | [[Defenselessness (Spell)]], [[Clumsiness (Spell)]], [[Slowness (Spell)]] | ||
|- | |- | ||
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Revision as of 20:25, 11 December 2011
Related topics: Skills, Magic Defense, Melee Defense
Missile Defense | |
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Description | Helps you avoid damage in missile (long-ranged) combat. |
Formula | (Quickness + Coordination) / 5 |
Base Status | Untrained |
Cost to Train | 6 |
Cost to Specialize | 4 |
Buffs | Impregnability (Spell), Coordination (Spell), Quickness (Spell) |
Debuffs | Defenselessness (Spell), Clumsiness (Spell), Slowness (Spell) |
- During the Persuasion event, the cost to train Missile Defense was reduced from 8 credits down to 6.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |