Moarsman City: Difference between revisions
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| Mithmog Moarsman | | Mithmog Moarsman | ||
| Moarsman Adherent of T'thuun | | Moarsman Adherent of T'thuun | ||
| Moarsman Attacker | |||
| Moarsman Blight-caller | | Moarsman Blight-caller | ||
| Moarsman Priest of T'thuun | | Moarsman Priest of T'thuun | ||
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| Location = Landscape | | Location = Landscape | ||
| High Priestess of T'thuun | | High Priestess of T'thuun | ||
| Master Soldier | |||
| Master Mage (Creature) | |||
| Master Archer | |||
| Reinforcement Soldier (Eldrytch Web) | |||
| Reinforcement Soldier (Celestial Hand) | |||
| Reinforcement Soldier (Radiant Blood) | |||
}} | }} | ||
{{Creature Class|Misc. Creature Class | {{Creature Class|Misc. Creature Class | ||
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| Afessa Sclavus Soldier | | Afessa Sclavus Soldier | ||
| Illu Sclavus Soldier | | Illu Sclavus Soldier | ||
| Sclavus Attacker | |||
| Siessa Sclavus Soldier | | Siessa Sclavus Soldier | ||
| Tch'Keryk the Emissary | | Tch'Keryk the Emissary |
Revision as of 17:52, 18 August 2011
General
Also known as Nyr'leha, to access Moarsman City, you must complete the Lord Test. Once you become a Lord in your society, you can use the portal Statue at 87.9S, 55.9W, or the statue at 87.9S, 54.5W near the Moarsman Gateway Temple southeast of Candeth Keep to be portaled to the island (same statue used during the Society Lord Test).
There are no tiable portals nearby, however there is a lifestone not too far away at 88.3S 60.9W.
- Statue teleports you with Gateway to Nyr'leha.
- If you are a Master in your Faction, you can use the Master Statue of 'Moarsman City' Transport in the drop room of the Faction Stronghold
Warning
Check the In-game Time before you use the statues that portal you to the City. There is a bug with them in which if you use the statues at the wrong time of the day they will portal you to The Pit of Heretics instead of the Moarsman City.
- Statue teleports you with The Pit of Heretics.
The rule is:
- Dawnsong through Warmtide and a half - use the EAST statue
- Evensong through Foredawn and a half - use the WEST statue
The time when this is a concern is the transitions between day (dawnsong and foredawn) and night (warmtide and evensong). During this time one statue may still be spawned during the wrong time and if used will teleport you to the Pit. During the middle of the day/night the wrong statue will have disappeared leaving only the correct statue to use. Be careful which statue you use during the transitions. Its possible that the wrong statue may still be spawned while the correct statue won't be up yet in which case you will have to wait.
Updates to the Island
- In the Sins of the Fathers event, special rare spawn bosses were added to the island. If you find one you can kill it and return its head to an NPC at your Society Stronghold in exchange for a Mana Forge Key, a title, and experience.
- In the Who Watches the Virindi? event, the island spawns were significantly altered with new creatures added and old spawn patterns changed. Devon the Collector was also added.
- In the What Once was Lost event, the creatures on the island got a significant experience boost. Also the island is no longer flat and devoid any distinguishing features. The terrain is now rugged with many palm tress and pools of water dot the landscape.
- In the Picking up the Pieces event, a special rare spawn boss was added to the island called the High Priestess of T'thuun. Unlike the previous rare spawns on the island she can replace any landscape spawn rather than only appearing in one place. Her spawn is not tied to the time of day either. She drops a Mana Forge Key directly on her loot and has an increased chance of dropping a Pristine Mana Shard.
- In Quiet Before the Storm a new dungeon was added to the west end of the island, Forgotten Tunnels, as well as a new NPC in each of the faction beach forts.
NPCs
- Devon the Collector - Collects the Blight-encrusted Black Corals that spawn around the Island in place of regular creature spawns. He takes the Coral 10 at a time in exchange for 15 million xp (no timer on turn in).
Experience Hunting on the Island
- All Moarsmen (besides the spawning pool ones) give 766k xp.
- All Armored Sclavus give 814k xp.
- Both the Deep-sea Lava and the Corrupted Coral Golem give 718k xp.
- The Great Devourer and Sand Lurker give 600k xp.
- The Tentacles give around 100k xp.
Creatures
- Note that Tch'Keryk the Emissary and Moarsman Blight-caller are random, rare spawns like Lady Tairla Mhoire in the Graveyard. You just have to be lucky in order to find one. The rare spawns are tied to the time of the day as well. Unlike Lady Mhoire the rare spawns can appear at both nighttime and daytime. However, they will disappear as time of day turns from Warmtide to Evensong or Foredawn to Dawnsong just like the Lady does when it turns to Dawnsong.
Quests and Tasks
- Magshuth Moarsmen Kill Task
- Moguth Moarsman Kill Task
- Shoguth Moarsman Kill Task
- Coral Tower Destroyer
- High Priest of T'thuun Kill Task
- Moarsman Spawning Pools
- Moarsman Shrine Artifacts
- Rare Island Trophies
- Devon the Collector
- Creeping Blight Champions
Locations & Points of Interest
- Shrine of the Sacred Deep Water - 92.9S, 55.5W
- Shrine of the Blood Pearl - 93.5S 57.4W
- Spear of Baalfroth, the Slayer - 93.6S 54.4W
- Shrine of the Temple Horn - 92.2S, 52.8W
- Shrine of the Coral's Heart - 92.6S 54.1W
- Shrine of the Eye of T'thuun - 91.0s 51.9w
- Hagrafash Tooth Necklace - 92.2S 51.2W
- Shrine of the Skull of Mishfain - 92.5S, 48.6W
- Shrine of the Finger Bone of Mishfain - 93.3S, 51.0W
- Shrine of the Scroll of Prophecy - 93.4S, 52.9W
- Acolyte's Chamber - 92.8S, 52.6W
- Chamber of the High Priest's First - 93.0S, 52.6W
- Chamber of the High Priest's Second - 93.0S, 53.0W
- Chamber of the High Priest's Third - 92.6S, 52.6W
- Temple of Tthuun - 92.8S, 52.6W
- Coral Towers
- Black Coral Tower - 93.5S, 49.5W
- Blue Coral Tower - 92.8S, 51.3W
- Green Coral Tower - 91.8S, 53.6W
- Red Coral Tower - 93.5S, 55.2W
- White Coral Tower - 92.7S, 57.6W
- Spawning Pools
- 91.9S 51.9W
- 92.3S 49.7W
- 93.7S 52.7W
- 92.9S 54.5W