Mosswart Lore: Difference between revisions

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== [[Quests]] ==
== [[Quests]] ==
{|cellpadding=5
* [[Aerbax's Prodigal Mosswart]]
|-valign=top
* [[Bleeargh's Gratitude]]
|
* [[Colosseum Bosses]]
* [[Creature Lords]]
* [[Facility Hub Quests]]
* [[Flags]]
* [[Gateway to the Deep]]
* [[Gateway to the Deep]]
* [[Green Mire Grave Quest]]
* [[Green Mire Grave Quest]]
Line 82: Line 77:
* [[Mosswart Worshipper Kill Task]]
* [[Mosswart Worshipper Kill Task]]
* [[Ice Tachi Quest]]
* [[Ice Tachi Quest]]
|
* [[Rumuba's Jade Spear Quest]]
* [[Nuhmudira's Boon Quest]]
* [[Sanamar Collector]]
* [[Singularity Weapons Quest]]
* [[Singularity Weapons Quest]]
* [[Swamp Temple Quest]]
* [[Swamp Temple Quest]]
* [[Tactical Defense Game]]
* [[The Homunculus]]
* [[The Homunculus]]
* [[Training Academy Quest]]
|}


== Art & Images ==
== Art & Images ==

Revision as of 19:25, 15 November 2011

Related topics: Cultures, Mosswart, Category:Mosswart

Mosswarts are humanoids from the same world as Drudges, Tumeroks and Banderlings. In Dereth, they live in various swamps and marshes, particularly in the Blackmire Swamp between the Sho and Aluvian lands. They have also infested many ruins and damp catacombs. They are small, fight with claws, spears, swords and javelins, and are fearless when cornered. Some colonies also have magic-using shamans.[1]

Their coloring makes it easy for them to hide among the plants and sneak up on you. Of course, you almost never find one by itself, they always travel in groups. Most Mosswarts are about four feet tall but Chieftains are almost man-sized, with skin more of a foul yellow than a rotting green. They're about twice as tough and strong as the lesser warriors. And they occasionally cast spells like the Shamans.

History

On Ezheret

Mosswarts originate from the world the Tumeroks call Ezheret-Hazahtu, although they only live on the body they call Ezheret. This requires some explanation. While a sun does rise and fall in the sky, Ezheret actually orbits another, larger planet called Hazahtu. Hazahtu, or “The Blind Eye,” is an enormous, cloud-shrouded grey-blue orb. Ezheret is hot, humid, and prone to extended periods of foul weather. Gales and hurricanes are frequent, perhaps due to the unusual sparseness of dry land.[2] Ezheret is a moon world capable of supporting several species. Three of these species appear to have better than animal intelligence, capable of crafting rudimentary tools and sustaining a limited form of speech.[3]

The Mosswart share Ezheret with the Tumeroks, as well as the Banderlings and Drudges.[2][3]


On Dereth

The vendetta between Mosswarts and Banderlings goes back a long way and they seek to obtain each others holy or ceremonial items through trickery, trade or warfare,.[4] However, this changed after the Shadow Spires disappeared. A wave of fierce portal-energy squalls slid down the length of the Direlands, bringing with them fiercer varieties of banderling, shreth, and other familiar creatures. [5] Banderlings have learned to do bully lesser creatures. Reports came of mosswarts gathered under the banner of banderling camp chieftains. Banderlings and Mosswarts started working together to attack human settlements, and established camps throughout Dereth.[6] This did not last long however, since Banderlings attacked a band of Mosswarts which were involved in the kidnapping of Candeth Martine and stole some ceremonial Banderling items.[7][8][9]

Aerbax experimented with the concept of "Worship", using Idols, when trying to gain control of the Mosswarts.[10] Mosswarts (referred to as "croakers") were one of the creatures experimented on by Aerbax during its early experiments with the"Energy Source".[11]

Aerbax later, "Prodigal" experiments resulted in the Mosswarts showing an increased degree of organization and they besieged the town of Kryst, directed by Bragara, the Chosen One, the Prodigal Mosswart, who was supposed to inspire a kind of "worship" amongst his kin.[10] [12][13][14] The experiment was considered a partial success, since while Bragara, the Chosen One was able to unify a force of Mosswarts, they were fraught with dissension in the ranks, they were inclined to believe a range of things, which sometimes made sense and sometimes didn't. They were inclined to be confused, and would not have worked as a stable organized force to conquer the neighboring human town.[10]

Culture

Rulers

Religions and Beliefs

Customs and Traditions

Mosswarts are known for scavenging and stealing.[15][16] They are literate, but not able to express themselves as good as the other creatures from Ezheret.

Real World Basis

Texts

Hagra's Treaty

Internet Articles

Factions

Items

Armor

Weapons

Miscellaneous

Head of Big Chief Hagra Idol Gem Swamp Stone Pack Mosswart

Quests

Art & Images

Click image for full size version.

References