Noir Assassination Investigation: Difference between revisions

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== Items ==
== Items ==
* [[Image:Clean Towel Icon.png]] [[Clean Towel]]
* [[Image:Image:Trade Note (250,000) Icon.png]] [[Trade Note (250,000)]]
* [[Image:Crimped Hat Icon.png]] [[Crimped Hat]]
* [[Image:Crimped Hat Icon.png]] [[Crimped Hat]]
* [[Image:Dapper Suit Icon.png]] [[Dapper Suit]]
* [[Image:Dapper Suit Icon.png]] [[Dapper Suit]]

Revision as of 13:37, 6 February 2009

Short caption for the image.
Quest Summary
Guide - Items - Maps - Images - Lore
Quest Type Solo/Small Group
XP Reward --
XP Cap --
Item Reward Crimped Hat
Dapper Suit
Sleek Dress
Title Reward Gumshoe
Starting Location Lytelthorpe
Timer --
Level Restrictions --
Level Suggestions --
Introduced In Waking from the Abyss


Walk Through

  1. To begin, speak with Guard Chandler Hammett at 0.9N, 51.1E in Lytelthorpe.
  2. Read one of the 3 Signs, located in the capital cities by using it:
  3. Once you've read a sign, return to Lytelthorpe and speak with Dame Brinna O'Shea at 1.0N, 51.1E.

Items

Maps

Images

Lore & Dialog

Guard Chandler Hammett tells you, "Hail friend, perhaps you haven't seen the signs in the capital cities. We've been asked to assist in an investigation. Dame Brinna O'Shea is handling the proceedings..."
You think, "The guard went on. This was beginning to look like an interesting proposition. The capital cities, eh. Who knows maybe they'd provide me with a little insight. I weighed the possibilities and thought about visiting this Dame. But first I needed to find out where she was hiding. The sign in the capital cities was my only clue."


You think, "A sign. They're everywhere nowadays...from the smile on the grocer's face, to the voices that carry on the wind. I'd seen a fair share of signs in my day, but this was a day like no other and this was a sign that I couldn't pass by."
You think, "I was walking through the center of another capital city -minding my own business- when the sign called to me, like a cheap piece of amuli gifted with a major coordination cantrip. Curiosity got the better of me and like an ursuin cub, I found myself staring at the honeypot...this sign."
You think, "I didn't mean to get involved, and if given the choice, I might keep my hands clean... turn the other way and let well enough alone. But who was I trying to fool? I was just as interested as the next person trapped on this crazy world, where magic rules and bugs can talk."
You think, "The letters were evenly spaced, like the cobwebs that lined my mind. The words had been written by a fair and steady hand. I could only imagine it was a Dame who had started me off on this path. If it was a Dame... that meant trouble. Dames -always- meant trouble."
You think, "I finished reading. I caught the bits and pieces hidden in the well-written prose. There was something amiss. This Dame needed help. She was reaching out to any soul that didn't have 'dark master of all things evil' tattooed on their foreheads. I pondered if I should get involved as I read the location of her place."
You think, "The Lytelthorpe Keep, Central Tower. Would I stay, or would I go?"


Dame Brinna O'Shea tells you, "You must have seen the sign. Please sit down."
Dame Brinna O'Shea tells you, "I'm so glad you came..."
You think, "They were always glad. It meant that they no longer had to shoulder the weight of what they knew alone. Camaraderie came from such knowledge. She kept talking and I was having trouble listening."
You think, "My mind kept drifting away to other thoughts. She talked fast, like the buzzing of bees around the first flower in spring. I was doing my best to keep up with the conversation but...there was too much. After a moment or two, I didn't care anymore. I got comfortable..."
You think, "The Dame kept going, talking about some man. Maybe in green armor, with a green dagger or something like that; I didn't care anymore. Her voice was grating on my nerves, like cheese drawn over a cheese grater. I shifted and got really comfortable."
You think, "The Dame was worried. I felt like I should stand up, clear my throat, tell her everything would be fine. But that would mean she'd sob."
You think, "Too late. The buzzing sound of her voice gave way to delirious talk about assassination. I pretended to listen and leaned forward..."
You think, "Then it ceased. It was like opening a Singularity Chest to find three perfectly matched dual major armor pieces, each enhancing a skill I possessed. But like every dream, it ended. Reality smacked me in the jaw, like a Peerless Drudge catching me with my faceplate up. The droning pitch of her voice returned. I got comfortable and listened to the rest of the Dame's tale."
Dame Brinna O'Shea tells you, "...and that's why I need you to help me."
You think, "I stood quickly. Better she thought I had heard everything that she had to say, rather than tell her the truth. I crossed my arms and gave her a stern look."
You think, "Before I could think, I said 'I'll do it.'"
You say, "I'll do it."
You think, "She gave me a clean towel..."
Dame Brinna O'Shea gives you Clean Towel.
You think, "...a trade note for my trouble..."
Dame Brinna O'Shea gives you Trade Note (100).
You think, "...and a location..."
Dame Brinna O'Shea tells you, "The last spot we knew he could be found was off the road in a copse of trees, north of Nanto."
You think, "I didn't have to ask what to expect there. Like I said before, Dames were always trouble. I was knee deep with this one."
Dame Brinna O'Shea tells you, "Thank you, again."
You think, "The kiss was a nice touch. Though it left me with a sinking feeling. Like getting caught off your guard when the Hopeslayer asks you a question. Never peeve the 24 foot tall Lord of Darkness, you might find yourself falling from the top of the world and believe me, you can't see your house from there."
You think, "I weighed my choices and decided what I needed to do. The entrance to the place would be hidden amongst the trees, but I'd find a way in."