Notes on the Silifi: Difference between revisions

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{{Standard Text
{{Item
  |              Name = Notes on the Silifi
  |              Name = Notes on the Silifi
  |        Icon Image = Notes on the Silifi Icon.png
  |        Icon Image = Notes on the Silifi Icon.png
  |       Description =
  |             Value = 10
| Special Properties =  
  |            Burden = 10
  |            Author = Kayna bint Iswas
  |         Additional = 3 of 3 pages full.
|      How Obtained =  
  |       Vendors Link = False
| First, you'll need to attach a blade. An armoredillo spine would work. Those from smaller 'dillos, like the Sandy or Bronze, would be swift but do little damage. Bigger spines, like those from Shore or Freshwater Armoredillos, would do more damage but be slower on the swing. For some reason, Sandy and Freshwater seem to make more offensive weapons, while Bronze and Shore lend themselves to defense. The largest spines -- from Island, Hoary, and Plate Armoredillos -- would make excellent blades but require the wielder to have a good familiarity with axes.
| Once you have a blade, you can think about attaching the Crimson Rubies. Unfortunately, the damage done to the Silifi means that you can only attach 3 of the 5 Rubies, so choose carefully.
| Below is a list of the Rubies and the last place that they were seen by adventurers.<br><br>The Ruby Al-Shajar: <br>Skeleton Tomb (18.4S, 21.3E)<br><br>The Ruby Al-Khur: <br>Skeleton Cave (24.8S, 19.7E)<br><br>The Ruby Mahwan: <br>Grievous Vault (25.8S, 27.3E)<br><br>The Ruby Yujazik: <br>Skeleton Tent (18.4S, 12.6E)<br><br>The Ruby Sulmada: <br>Amiantos Bethel (16.3S, 35.1E)
}}
}}
{{Textbox
| Author = [[Kayna bint Iswas]]
|
First, you'll need to attach a blade. An armoredillo spine would work. Those from smaller 'dillos, like the Sandy or Bronze, would be swift but do little damage. Bigger spines, like those from Shore or Freshwater Armoredillos, would do more damage but be slower on the swing. For some reason, Sandy and Freshwater seem to make more offensive weapons, while Bronze and Shore lend themselves to defense. The largest spines -- from Island, Hoary, and Plate Armoredillos -- would make excellent blades but require the wielder to have a good familiarity with axes.
----
Once you have a blade, you can think about attaching the Crimson Rubies. Unfortunately, the damage done to the Silifi means that you can only attach 3 of the 5 Rubies, so choose carefully.
----
Below is a list of the Rubies and the last place that they were seen by adventurers.
<br /><br />
The Ruby Al-Shajar:
<br />
Skeleton Tomb (18.4S, 21.3E)
<br /><br />
The Ruby Al-Khur:
<br />
Skeleton Cave (24.8S, 19.7E)
<br /><br />
The Ruby Mahwan:
<br />
Grievous Vault (25.8S, 27.3E)
<br /><br />
The Ruby Yujazik:
<br />
Skeleton Tent (18.4S, 12.6E)
<br /><br />
The Ruby Sulmada:
<br />
Amiantos Bethel (16.3S, 35.1E)
}}
== Notes ==
* Obtained by giving the {{itemlink|Broken Haft}} to [[Kayna bint Iswas]]:
{{Dialog
|You give Kayna bint Iswas Broken Haft.
|Kayna bint Iswas tells you, "Good heavens! Do you know what you have here? Do you see these markings? This is a piece of the legendary Silifi of the Crimson Stars!"
|Kayna bint Iswas tells you, "It looks like the blade, the rubies, and the top two jewel fittings have been broken off. I can repair the haft, but it will only be able to hold three of the five gems, should you manage to find them."
|Kayna bint Iswas gives you Repaired Haft.
|Kayna bint Iswas tells you, "You'll also have to replace the blade. Here, this pamphlet has some suggestions and tips for you."
|Kayna bint Iswas gives you Notes on the Silifi.
|Kayna bint Iswas tells you, "I'd choose carefully, were I you. As fragile as this is now, you wouldn't be able to remove the spine or the rubies try again."
}}
[[Category:Text Items]]

Latest revision as of 16:56, 18 October 2017

Introduced:  The Slumbering Giant Related Quests:  Silifi of Crimson Stars Quest
Notes on the Silifi
  • Value: 10
  • Burden: 10
  • 3 of 3 pages full.

First, you'll need to attach a blade. An armoredillo spine would work. Those from smaller 'dillos, like the Sandy or Bronze, would be swift but do little damage. Bigger spines, like those from Shore or Freshwater Armoredillos, would do more damage but be slower on the swing. For some reason, Sandy and Freshwater seem to make more offensive weapons, while Bronze and Shore lend themselves to defense. The largest spines -- from Island, Hoary, and Plate Armoredillos -- would make excellent blades but require the wielder to have a good familiarity with axes.


Once you have a blade, you can think about attaching the Crimson Rubies. Unfortunately, the damage done to the Silifi means that you can only attach 3 of the 5 Rubies, so choose carefully.


Below is a list of the Rubies and the last place that they were seen by adventurers.

The Ruby Al-Shajar:
Skeleton Tomb (18.4S, 21.3E)

The Ruby Al-Khur:
Skeleton Cave (24.8S, 19.7E)

The Ruby Mahwan:
Grievous Vault (25.8S, 27.3E)

The Ruby Yujazik:
Skeleton Tent (18.4S, 12.6E)

The Ruby Sulmada:
Amiantos Bethel (16.3S, 35.1E)

Notes

You give Kayna bint Iswas Broken Haft.

Kayna bint Iswas tells you, "Good heavens! Do you know what you have here? Do you see these markings? This is a piece of the legendary Silifi of the Crimson Stars!"

Kayna bint Iswas tells you, "It looks like the blade, the rubies, and the top two jewel fittings have been broken off. I can repair the haft, but it will only be able to hold three of the five gems, should you manage to find them."

Kayna bint Iswas gives you Repaired Haft.

Kayna bint Iswas tells you, "You'll also have to replace the blade. Here, this pamphlet has some suggestions and tips for you."

Kayna bint Iswas gives you Notes on the Silifi.

Kayna bint Iswas tells you, "I'd choose carefully, were I you. As fragile as this is now, you wouldn't be able to remove the spine or the rubies try again."