Phantom Mace: Difference between revisions

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imported>Immortalbob
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imported>Sanddh
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  | Patch Introduced = [[Atonement]]
  | Patch Introduced = [[Atonement]]
  |  Related Quests = [[Phantom Weapons]]
  |  Related Quests = [[Phantom Weapons]]
  |          Updated =  
  |          Updated = [[Master of Arms]]
}}
}}
{{Melee Weapon
{{Melee Weapon
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  | Special Properties =  [[Phantasmal]], [[Bonded]], [[Unenchantable]], [[Attuned]], [[Ivoryable]]<br>This item cannot be further imbued.
  | Special Properties =  [[Phantasmal]], [[Bonded]], [[Unenchantable]], [[Attuned]], [[Ivoryable]]<br>This item cannot be further imbued.
  |  
  |  
  |            Damage = 6 - 10
  |            Damage = 6.6 - 11
  |      Buffed Damage =  
  |      Buffed Damage =  
  |            Element = Bludgeoning
  |            Element = Bludgeoning
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* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]]
* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]]
* All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target.
* All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target.
* During the [[Master of Arms]] event, the skill was changed from Mace to [[Heavy Weapons]] and the Weild requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11

Revision as of 09:51, 28 February 2012

Introduced:  Atonement Related Quests:  Phantom Weapons Updated:  Master of Arms
Phantom Mace
  • Value: 5,000
  • Burden: 900
  • Skill: Heavy Weapons (Mace)
  • Damage: 6.6 - 11 , Bludgeoning
  • Speed: Fast (30)
  • Bonus to Attack Skill: +15%
  • Bonus to Melee Defense: +0%
  • Properties: Phantasmal, Bonded, Unenchantable, Attuned, Ivoryable
    This item cannot be further imbued.
  • Wield requires base Heavy Weapons 275
  • A mace with a ghostly head crafted from pure chorozite.

Notes

  • Obtained by applying Bloodhunter Oil to Ravenous Mace
  • All weapons have the Phantasmal Special Property. Phantasmal ignores all physical armor on the target.
  • During the Master of Arms event, the skill was changed from Mace to Heavy Weapons and the Weild requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11